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Submitted by GlitterBerri 486d ago | interview

The Making of Star Fox (SNES)

Celebrate the 20th anniversary of Star Fox's North American release (March 23rd) by reading about the developers' memories and trivia behind the making of the game!

Did you know that...

• In addition to the Japanese staff, 5 British employees worked on the game, some of whom chose to stay on in Japan?

• Koji Kondo took a number of factors into account for when it came to designing the sound for the new 3D environment, such as object distance and how the atmosphere would affect the hum of the engine?

• A fight once broke out amongst the staff about whether the tails of the stingrays that appear in Sector Y should bend or not? (3DS, Dev, Dylan Cuthbert, Koji Kondo, Nintendo, Nintendo DS, Retro, Shigeru Miyamoto, Star Fox, Star Fox Wii U, Starfox 64 3DS, Virtual Console, Wii, Wii U)

sdgwegwdsgfwe   486d ago | Spam
Deadpool616  +   486d ago
Star Fox. I spent so many hours playing the original snes game. It's one of my top 10 favorite Nintendo series.

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