Aidan from Awesome Games writes: 'Prequel. Cover shooter. Multi-player monster. These are dangerous designations nowadays for a video game, yet standard ones for a blockbuster. For the sake of those souls who have taken up residence under a rock the last few years, Gears of War, though often criticised today for its derivative tendencies, was just about as ground-shaking in 2006 as its antagonist ‘Grubs’. Before the shooter had moved on from its World War II comfort zone, when Halo still laid claim to the sci-fi military monopoly, things were safe, and perhaps even stale.'