NowGamer: Gran Turismo 6 is coming. We've put together a list of the new features most requested by fans, and what it could mean for the series if implemented.
(PS3, PS4, Sony)
It was confirmed by a Sony REP. Anyway "Instant retirements after high-speed crashes" That is one of the worst ideas I have ever heard of. I would probably die if I had to restart the game because of 1 crash. Games were meant to be close to real but not THAT real
Ugh, do not put a rewind feature in. The most ridiculous idea for a racing game ever and devs using it should be ashamed of themselves. It's on par with the "WIN BUTTON" or skipping chapters in other games.
I think one crash retirements should definitely be a thing, but an option.
I think they should put 'leg crushers' and 'neck snappers' in gaming chairs, and maybe an exploding 'bag of glass' just to make the experience even more real.
Nicely modelled crash damage but also to the environment too.
Its a lot to ask I know but sometimes tracks feel very static and sterile and if you saw walls cracking and breaking, barriers buckling a bit, skid marks over grass remaining there for the rest of the race and gravel disturbed and thrown onto the track....bits of cars and glass lying after collisions the lap after.....maybe retirements parked up if they are badly damaged.
Devils in the details. PS4 should have plenty of memory for this sort of thing.
Really sweet dynamic weather effects across all the circuits. Again just to make the races feel alive.
PGR4 isn't really a sim but it had great weather effects and amazingly have yet to see it replicated very well in many other games. You even started to see a dry line appearing on the racing line on the tarmac after a few laps when the rain stopped.
Gran Turismo is a driving simulator. In life if you crash you car at high speed it's game over. I disable rewind in Forza and I don't use it in any other racing game that has it. I want to earn my wins and lap times.
As far as what I want from PD with GT6 is wheel and eyefinity support. Everything else is a bonus.
I don't think anything has been confirmed just yet.
1. Improved A.I., 2. All car models to be premium and all having dashboard views as an option 3. Lots of new tracks 4. Improved car damage that also affects performance 5. At least 12 cars in races 6. 1080p and 60fps.
Ditch B-Spec it just takes up a lot of useless space.
Damage mode should be instant and not be felt/seen through stage increments. Include windscreen, tyre degradation/blow-outs, burst tanks with oil, petrol and gases.
Make *ALL cars whether they be premium or used or even crap have all cockpit view.
I'd like to see more new tracks { city streets/long tunnels, mountain passes with some really steep climbs, snow/gravel, dirt/dust/sand ( beach ) } from around the globe and less of the usual GT tracks that we've been used to since PS1 days.
Improve night racing atmosphere - simply way too dark and the light beams on vehicles only go a couple of meters ahead, they need to make illumination farther/wider.
Oculus Rift VR-support to truely make the player feel as though he/she is really in the car. Oculus rift tracking the players every move. Add in playstation Eye2 3d-cam tracking the players hands in regard to steering wheel and gearchanger and matching positions ingame to avoid confusion. Now that would really elevate Gran Turismo 6 into something really special.
PS! Polyphony Digital, check out the Oculus Rift. You will love it!
More car manufacturers and less redundant car clones. No reason to have 50 skylines etc... Damage on all cars right off the start, no progression BS. Damage to physical and mechanical elements of the car Interior views in ALL cars No more Standard/Premium categories...ALL cars should be premium rival Forza's tuning/customization options
Once GT has added all those elements, which is not hard at all since Turn 10 has been able to do that in forza every other year this gen, there is no reason PD can't do that, then I will make the transition back to GT which was once upon a time my favorite racing sim franchise.
Basically GT has to become Forza but still remain it's GT identity and I believe with the PS4 PD are more then capable of becoming the #1 racing sim once again on consoles.
@Lvl_up_gamer I agree Forza has taken the Number 1 racer crown this gen but before the Fan boys start going on with them selfs its not a bad thing as im sure PD will update GT6 and makes it good for all of us who are a fan of both games.
I want gran turismo on ps4 but i know it won't happen with gt6, am sure they have to make a new engine to take advantage of the ps4 like how they did gt5 with ps3, so it only make sense that gt6 will be on ps3 they have everything ready . And you know how Kazunori yamauchi is about making GT am sure he wants it perfect.
I think one crash retirements should definitely be a thing, but an option.
Its a lot to ask I know but sometimes tracks feel very static and sterile and if you saw walls cracking and breaking, barriers buckling a bit, skid marks over grass remaining there for the rest of the race and gravel disturbed and thrown onto the track....bits of cars and glass lying after collisions the lap after.....maybe retirements parked up if they are badly damaged.
Devils in the details. PS4 should have plenty of memory for this sort of thing.
Really sweet dynamic weather effects across all the circuits. Again just to make the races feel alive.
PGR4 isn't really a sim but it had great weather effects and amazingly have yet to see it replicated very well in many other games. You even started to see a dry line appearing on the racing line on the tarmac after a few laps when the rain stopped.
As far as what I want from PD with GT6 is wheel and eyefinity support. Everything else is a bonus.
1. Improved A.I.,
2. All car models to be premium and all having dashboard views as an option
3. Lots of new tracks
4. Improved car damage that also affects performance
5. At least 12 cars in races
6. 1080p and 60fps.
What I don't want to see is constant delays.
Damage mode should be instant and not be felt/seen through stage increments. Include windscreen, tyre degradation/blow-outs, burst tanks with oil, petrol and gases.
Make *ALL cars whether they be premium or used or even crap have all cockpit view.
I'd like to see more new tracks { city streets/long tunnels, mountain passes with some really steep climbs, snow/gravel, dirt/dust/sand ( beach ) } from around the globe and less of the usual GT tracks that we've been used to since PS1 days.
Improve night racing atmosphere - simply way too dark and the light beams on vehicles only go a couple of meters ahead, they need to make illumination farther/wider.
PS! Polyphony Digital, check out the Oculus Rift. You will love it!
http://www.youtube.com/watc...
I want to see the game finished before it is out and not have tracks that look amazing and others that don't and the Same with the cars.
I also want to see the game run at 60fps all the time as this messed the game up alto for me when its dropping frame.
I would also like to see a new menu system as the style they use now feels old and messy.
Ide also like to see an improved online mode that can rival what forza has.
If PD do this then im sure a lot of people will be happy. Also don't let Sony force them to release it early.
More car manufacturers and less redundant car clones. No reason to have 50 skylines etc...
Damage on all cars right off the start, no progression BS.
Damage to physical and mechanical elements of the car
Interior views in ALL cars
No more Standard/Premium categories...ALL cars should be premium
rival Forza's tuning/customization options
Once GT has added all those elements, which is not hard at all since Turn 10 has been able to do that in forza every other year this gen, there is no reason PD can't do that, then I will make the transition back to GT which was once upon a time my favorite racing sim franchise.
Basically GT has to become Forza but still remain it's GT identity and I believe with the PS4 PD are more then capable of becoming the #1 racing sim once again on consoles.
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