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Submitted by legendoflex 400d ago | opinion piece

Five Things Zelda Wii U Should Borrow From Majora’s Mask

GenGAME writes: As a direct sequel to The Legend of Zelda: Ocarina of Time, to this day the most popular Zelda game ever made, Majora’s Mask had a lot riding on its shoulders. But as a side story put together in a single year, the emphasis wasn’t so much on creating a new Grand and Epic Adventure, but a more personal quest.

What was Majora’s Mask known for? Not for its take on Hyrule or for its additions to the core of Zelda lore, but for its bold strokes in otherwise unexplored areas. (The Legend of Zelda, The Legend of Zelda: Majora’s Mask, Wii U)

ShugaCane  +   401d ago
MACABRE ! DOOMSDAY ! DEATH ! Seriously, I want a mature Zelda game. Once. Please.
Erimgard  +   401d ago
It's called Darksiders. Enjoy.
ShugaCane  +   401d ago
It's not called The Legend of Zelda, though.
Tei777  +   400d ago
On paper, maybe....Darksiders feels more like a dungeon crawler then a sprawling Zelda-esque adventure, despite how hard it tries. Also the artsyle is more a comic book interpretation of gothic as opposed to real Macabre

To me closest a game came to feeling like zelda was Okami, It has that subtle, very minimalist, and quite japanese approach to world building, as opposed to the very blunt exposition you find in many western games, Darksiders included.
RustedMan  +   400d ago
I'd like to see a more mature Zelda game, with an art style similar to 2008's Prince of Persia.
MariaHelFutura  +   400d ago
I think they should stop "borrowing" from other Zelda's and go for something fresh and original, itstead of sticking to the formula so strickly. Coming into the HD era, I think that would be the best thing for the series.
stragomccloud  +   400d ago
Zelda is a serious and mature title. Only kids think that mature content has to actually have an M rating for blood and sex.
3-4-5  +   399d ago
I want 5-10 towns like MM. All in the game, all detailed with people that have lives and feel real. I love side quests but make them involve the main story more.
Neoninja  +   401d ago
I would say it should borrow the atmosphere as well as those listed.
One thing I loved about MM was its atmosphere. How it gave that creepy vibe, a celebratory time, and the all hope is lost! That was great experiencing all pf that playing the game.

Really though I hope the Zelda U can create a unique identity for itself without relying too much on the things of past games.
Like KarmicDemon said, a bit more mature in nature and theme. Not just saving a reincarnated princess from a pigman!
Tei777  +   400d ago
Majors Mask is just Iconic, nothing else comes close to mimicing its atmosphere.

I'd actually love to see the next game utilise the dame style as Ocarina of time and Majora Mask. Some would say that, Twilight princess did that but to me they are worlds apart. The N64 games have an almost surrealist approach, keep the body proportional and features archaic and abstract, just render them in more detail.
CouldHaveYelledUiiW  +   400d ago
I've been saying #3 Memorable Character Story Arcs and #4: Intricate Day & Night Schedules
On N4G For sometime now.
-I like #1 A New Kind of Villain too.

SS touched on #3 and #1- Ghirahim an his master were fun concepts.
The author talked about everyday villains BUT I think most Anime' and Sci-Fi get how normal people become villains OR end-up on the Wrong Side.

Anyway,
If they flesh this out more WiiU Zelda will be Epic.

I have always thought it weird that characters remained in the same place without deviation.
I think it would be better to have character go through a weekly routine. And a realistic daily schedule.
#4 (Edited 400d ago ) | Agree(1) | Disagree(0) | Report | Reply
Pozzle  +   400d ago
Definitely agree with the commenters above who said the atmosphere.

But also...the character development and interaction. I loved walking through Termina and feeling like I was in a real place with real people. They had lives, they had relationships, they did different things each day. And depending on what day/time you interacted with them, you could get completely different conversations and reactions. It was really well done, and I'd love to see something like that in Zelda Wii-U, but on a much grander scale.
Erdrick  +   400d ago
Article is spot on, Majora's Mask has many epics that should continue in new Zeldas
MrAnderson  +   400d ago
No, it should not borrow from the worst Zelda Game made, link to the past, ocarina of time, wind waker, twilight princess, and a few others, are great, Majora's Mask was terrible, you had to rush everything because of the 3 day groundhog day esque cycle.
Neoninja  +   399d ago
I have to disagree with you on this MrAnderson. I feel that the 3 day cycle adds that sense of urgency and hopelessness, which you don't get in the other Zelda games. Plus if you slowed down time you'd have more than enough time to complete things.

Most of the other Zelda games follow the same beaten path of A Link to the Past! Nothing wrong with that, but it's just refreshing for them to leave the path every now and then.
greatcrusader44  +   395d ago
What made MM's atmosphere so amazing was the fact that it looked like a regular Zelda game, bright and zany, yet it had pockets of really disturbing and depressing themes, and when you merge those it feels psychotic. It could go from happy cute things to something totally macabre and still feel genuine.

Easily one of the drawbacks of Twilight Princess, whole world is dark and depressing, which made the cute, crazy creatures and scenes not fit and made the whole game feel weird.

Happy atmospheres with dark disturbing undertones blend perfectly, sad atmospheres that throw in random silly things do not.
#8 (Edited 395d ago ) | Agree(0) | Disagree(0) | Report | Reply

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