GR - "Enlighten, a next-generation lighting engine for the PlayStation 4, has been showcased in a stunning technology demo."
It's impressive how the lighting brings life to those ruins, which is ironic when I think about it. Anyway, beautiful video (probably thanks to the music too).
Ive seen much of this in the current gen, but what did catch my eye was the flickering of the light once the torch was lit up.
It's about light and shadows, the way they move, shine, and light merge into darkness on the objects, really close to reality and real time difference of day and night. Interesting.
It looks like they're using Unreal but added their own lighting system.
@ wraith it says it uses the unreal engine in the video... derp
Not to burst anyone's bubble but Enlighten is already in use today by current consoles. In fact the lighting system for BF3 uses the Enlighten Engine...
@papashango That doesn't burst anyone's bubble because this isn't running on PS3. This level of nuance and detail isn't on PS3. I can't wait to see what the PS4 brings us. The worlds we'll run around in, the things we'll see. It's gonna be fun.
Here's some advanced lighting from the WiiU.. http://www.youtube.com/watc...
It's pretty but needs more guns.
I believe he was joking...
lol and a sword
It needs dudes walking away from an explosion without reacting to it or looking back.
This is about the same as GoW level of graphic detail. The lighting effects in this are way better. I think there might be more detailed textures but they look the same as current gen from a distance. We would really be able to tell a major difference in texture once we can zoom in and look at a few inches on the screen. In MGS4, it looks great but as soon as you zoom in, the pixels really show.
That looks better than what is seen in god of war, dude. I know god of war is an amazing looking game, but you need to get your eyes checked.
Maybe, it's been over 3 or so years since I've touched GoW3. The graphics are a little fuzzy from memory and youtube vids don't really do it justice.
It's a demo for lighting, not textures...imo it looks amazing, especially when the canopy changes color and it affects the shadow it casts, very impressive
Hey people, this company only makes a lighting engine, not graphic engine. Here they are showcasing their new LIGHTING engine using Unreal Engine 3. It is like trying a wonderful new outfit or sunglasses on an ugly old woman. The outfit and glasses are always good but the old witch makes the whole look ugly. Use the same lighting engine on a next-gen engine like Unreal Engine 4 or better and you will see the difference. Btw Battlefield 3, GOW3, GOWA and The Last Of US use geomerics, so you are arguinf for nothing.
As i watch this i'm just imagining God of war 4 or any new project from Sony Santa Monica.
The flow of time in that lighting was realistic if that makes sense. The smoothness at which it changes is quite lifelike in that the transitions seem alive just in real life.
only on the PS4...its unbelievable.
Looks like part of a gears of war map pack. Not better than other demos I have seen before.
Cryengine3 has dynamic lighting but Crysis 3 uses Autodesk Beast. It's about using those middleware programs to make games have more realistic lighting, AI, etc.
imagine a FPS Metroid Prime game with those graphics!!,, Sony should have Retro Studies not Nintendo,,
I'm Enlightened by the ps4's capabilities :)
3 disagrees = 3 people is not enlightened by the PS4
Anyone remember this video?
Yeah the music does add to the vid I think but still impressive none the less, also that could pass for one of the biggest cod maps for ps4 (jus kidding).
The Music is Trainingsprogramm Hohe Stimmlage 24 By Andre Balhorn
Not trolling or anything but I don't see what's impressive about this video. It looks current gen to me. Says it uses Unreal Engine. This video from 2011 looks more impressive to me: https://www.youtube.com/wat...
It's more about lighting, Don't pay attention to other things .
thats what i been saying, why do people think this is a graphics demo when it clearly says LIGHTING tech Demo. -_____-
Well now that it's a lighting thing, this is awesome. superb lighting effects.
"why do people think this is a graphics demo when it clearly says LIGHTING tech Demo." Which is a huge part of "graphics". I'm sorry but what you just said made no sense at all. This IS a graphics demo. It demonstrates the real time calculation of lightning/shaders. There is no such thing as a "Lightning demo" that is different from a "graphics demo". It's a demo showing the graphical output of the lightning SYSTEM.
@ sidar dont know what a "lightning demo" is but... https://www.youtube.com/wat... Graphics Tech Demo https://www.youtube.com/wat... An Example of Lighting tech demo There is a difference :)
It's impressive because this is the kind of thing that would have stuttered like hell on a Ps3 or Xbox360. Whereas here it's totally smooth. I'm sure you'll notice the difference when you're playing, the framerate will be better than you're used to.
This wouldn't even be possible in any form if it were to be real time on Ps3/360 like displayed in this video
That 2011 video showcases features that this one doesn't, so there's no place for comparison.
I'm no expert so I probably shouldn't be commenting but I think the lighting in this demo looks better than Unreal Engines. This is used just for lighting to go along with whatever other engine you choose. Battlefield 3 (PC) uses this engine and has some of the best lighting I have ever seen. It's also still technically current gen so I can see your point. The next Frostbite engine will probably use this tech also which means the PS4 version should look good because it's supported.
Isn't that a tech demo for UE4? Something that's meant for the PS4/Xbox3? At he very least haven't seen anything like that on a console. PCs for that matter. Also, not really like we're going to see that level of detail in a PS4/Xbox3, until we see it in an actual game.
Most of the reveal trailers for the PS4 were jawdropping to me, but this just looks like any lighting demo out there. Can someone point out what effects in this demo we haven't seen before?
I think the lighting on those texture will remove the effects, in my opinion deep down, killzone and drive club looks better with lighting because its on more detailed textures.
Notice the light reflective off the drapes/things at the end. That is impressive, normally stuff like that would need to be added as an effect by an artist. Not part of the lighting system. The shadows are pretty normal for todays standard but the light reflections are impressive imo
YouTube Quality. But this is more about the lighting effect than graphics. Also I'm sure this has better FPS than any PS3 game just that YouTube encoded it to 30FPS.
You are aware the same engine is showcased in that video. So there is no loss of any of those features. This is just part of them to enhance the lighting inside of even that engine to look even better.
but yet to see any games use this as its shown.. pshhhhh
Light and shadows that is all i love the tree at :30 idkY tho
Looks more like a altered version of what Unreal 4 is capable of... in fact it's presented using Unreal. It's nice to say the least... but it doesn't hold up a candle(Budumtish) to the tech demo's I've seen for Ray tracing. http://www.youtube.com/watc... - Reflective ray tracing (It's NVIDIA so show mercy on me XD... I know their being douche bags right now.) http://www.youtube.com/watc... - this is a dumbed down version being run on a 7600 so it's definitely possible for next gen consoles to make use of it in someway. http://www.youtube.com/watc... - Quake wars ray traced.
@N0S3LFESTEEM They are totally different demos about different capabilities of tech and engines. No valid comparison here. This lighting engine is about light and shadows, not about some things moving and jumping here and there.
If that's the case then there's nothing special about it all... There are so many different lighting engines out there and this one does nothing to differentiate itself besides associating itself with PS4. Ray-tracing is a different form of rendering that will eventually encompass and surpass these lighting engines by leaps and bounds.
Who here thinks ray tracing is a problem? Seems very advance to me.
Ray tracing can currently only be faked or done in a very limited environment. The same used to be true for Radiosity, but the engine highlighted in the video shows Radiosity being achieved in real-time, as well as a large set of other lighting effects to make the final result significantly more realistic than other engines are able to achieve.
Looks nice but stunning? Not even close
I agree, I understand everyone is excited about this system,but your pretending like you haven't seen dynamic lighting before.
Geomerics makes this technology for almost all game systems. This is not "PS4" tech as the headline implies.
Not nearly as immature as disagreeing with the truth.
unreal engine is far from being the absolute reference. i'm more looking forward to Naughty Dog, Polyphony, Sony Santa Monica or quantic dream's new engine for example.
Could not care about tech demos as literally the whole machines power is going to that, let us see real time running gameplay.
Thanks I enjoyed that. K@@l demo.
Uncharted series has done better :)
this is a multiplat engine though not a first party engine wait untill you see sony's 1st party engines
It looks nice. Hhe change in light highlights the ruins very well.I know it isn't as nice as a high grade PC like I am sure every PC killjoy douchebag will be in here pointing out but it looks nice none the less.Also it is a light demo not a graphics demo
Would LOVE to see a soothing next gen game like Flower or Journey use tech like this.
It looks stunning only for those who know what to look for. And I know.
Not bad, just not impressive. The most glaring flaw was a lack of change in the color temperature depending on the time of day.
Color temperature? What are you talking about? Are you being sarcastic? How does temperature have colors?
hxxp://en.wikipedia.org/wiki/C olor_temperature you could have at least googled it...
PS3 can do this.
It could in isolation, but not in real games. Battlefield 3 and a few other games used this tech on PC's.