NowGamer: Project Cars on Wii U will make use of the Gamepad, thanks to the fact it ‘screams new innovations’, says the game’s lead developer.
glad to see the designers are using the wii u and the game pad in great ways, good article and I look forward to the full version and hope the game plays as good as it looks.
Yeah definitely. It's only a matter of time when developers get a grasp of the tech and find innovative ways to utilise it. I think Nintendo's first party titles however, will be the ones that really make good use of the tech. They've always had some remarkably intuitive and imaginative designs in their games.
I wouldn't expect a lot of third party support, especially after the PS4 & 720 are released. The Wii U will be much like the Wii, good first party support and not much third. It's too bad really.
Didn't know game was coming to Wii U. That is actually pretty big for the Wii U.
Glad to see some positive U news in a sea of negative U news. I'm glad to see some devs backing the console.
I prey they don't drop the ball. I almost have every game type on the WII U this would be my racing game even though i'm going to cop NFS to tide me over.
Same here. I've got my fingers crossed that they don't just cobble together a port and kick it out of the door because the game looks amazing. Done right this could be a fairly big seller on the Wii U because it won't have much competition in the genre. The developers should partner with a hardware manufacturer, get some Wii U analogue foot pedals released!
Unfortunately, that very well may be the case. I read on gaf that they haven't even started on the Wii U version yet. They made made plenty of commits in dev log for the 360 and PS3 version of the game respectably, yet not a single one for the Wii U. More than likely, they will just do a rushed port of the PS3/360 version when they are done like most other devs did. I'd say don't get your hopes up for this. Its looking to be a sloppy job that people will more than like blame Nintendo and the Wii U for as opposed to the lazy devs as per usual.
Its good to here another developer saying good things about the WiiU. NFSMW looks amazing and is showing that the console can have very good looking games. I was looking to get this game on the 360 but I have said from the start I wanted a sim game on the WiiU to see how it works so I will now pick this up for the WiiU.
With no pressure sensitive triggers, how are you meant to control the throttle. This is a sim after all............. and where are the wheels that are compatible.
You do know that the Upad the most advanced gyroscopic motion control of any controller on the market right? The Wii U Gamepad "is" the wheel. For pressure sensitive acceleration, they could just use the analog or controller tilt. I doubt that will matter to 90% of gamers though.
If you play your racing games on triggers, you are doing it wrong. I always use analog sticks, or a wheel, but sometimes I'm too lazy to mount it up.
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