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Submitted by Jhandville1992 1055d ago | article

4 Reasons Why Prequels Matter

Josh from Bag of Games writes "With 2013′s anticipated releases drifting continuously towards more prequels, sequels, and threequels of established franchises, it may be difficult to form any sort of enthusiasm over successful, big-budget studios’ “play it safe” method of videogame development. However, as we begin to recognize the shear amount of March-bound titles invading store shelves, we can’t help but feel an unwavering obligation to discuss why prequels should be anticipated rather than dreaded." (Gears of War Judgment, God of War: Ascension, PS3, The Walking Dead: Survival Instinct, Tomb Raider 2013, Xbox 360)

ryandebraal  +   1055d ago
Prequels are great, though I think they've been a little over done lately. Are developers scared to further develop their franchise?
Whitefeather  +   1055d ago
I think they don't want to go further on current tech.
MkaY  +   1055d ago
I think that it is good that they expand the great content they've already created. No reason to reinvent the wheel with every game out there.

Excellent article btw!
Jhandville1992  +   1055d ago
Thank you so much! I agree, developers don't always need to create fresh IPs to attract gamers. Sometimes I personally like to dive back into the universes and characters developers have already created. As long as the titles they deliver offer an intriguing storyline and new gameplay mechanics/features, I don't mind investing my time into a familiar franchise.
#2.1 (Edited 1055d ago ) | Agree(2) | Disagree(0) | Report | Reply
dangert12  +   1055d ago
I would like my Prequels to START the series and NOT to END them looks at Halo has a few others in mind.

Also stop making me play tutorials in the sequels Kz3 killed me doing things I already knew how to do because I was a hardened kz2 player. Newbies can start from the begining or read the manual.
raWfodog  +   1055d ago
I believe prequels are best when they fit neatly into the established storyline and are able to believably explain why the new gameplay mechanics and features introduced in the prequel are not available in the original trilogy/game. Good points in the article.

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