GuitarGirl from Plus XP writes "In anticipation of the release of Bioshock Infinite, we recently attended the BAFTA Q&A session with the Creative Director at Irrational Games Ken Levine. Prior to the actual Q&A we were treated to a short presentation which focused on the creation on your companion character Elizabeth. Being the studious type I took some notes, and these scribbling are what I wish to share with you today.
Lets get to know Elizabeth. As well as being integral to the story line, Elizabeth plays a vital role in the gameplay as your companion Ai. Following on from previous projects such as System Shock 2 and Bioshock, the aim with Elizabeth was to create a believable partner to accompany you as you explored Columbia."