There was a little bit of outcry when Todd Papy announced that a patch was being worked on to make the much maligned Trials of Archimedes easier. If you haven’t listened to it yet, Sebastian goes off a little bit on the matter during this week’s Bad Gamers, but basically the consensus is that if it was made to be hard, it shouldn’t be toned down.
-PSLS
Usually gamers paid for a game and they have no problem going through trial and error even if they died a couple of times.
But the random reviewer who does it as a chore have the "voice" at the end of the day because that's just what most people read before they buy the game.
It will be sad if all developers now design and make games for "reviewers" instead of "gamers".
And any random guy can be a "game reviewer" is the problem IMO.
Sure you might have a decent news site, and you get those review copies and feel like you have a duty to put out a review to get as many hits as possible... but at least have the decency of giving it to somebody that actually knows and plays and likes the genre to review it, and they should AT LEAST be averagely skilled at the genre, not SUCK at it. (And seriously most reviewers out there should just swallow their pride and play on Easy because they really suck and aren't qualified to even review the games IMO)
It's a problem that probably won't be solved, but these type of reviewers are really the cancer of the industry.
How about somebody make a meta critic review site to review the game reviewers in the industry, it'll most likely blow up.
That why i more into user review on gamefaqs than those so call reviewer, atleast they are true gamer and they tell me what they really feel about game
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I'm trying to make it there before the patch though, so I can test my GOW mettle. Since it's going to stay hard on hard, then I guess I don't have anything to moan about.
I think that says it all. People nowadays expect to just walk through games like it was a walk in the park. No challenge, no need to master the mechanics, the moves, what's handy when and what's not.
Then there's a difficulty spike, not uncommon at the end of a game. And than it happens. No health chests, no saving, too many enemies! Help! Four times already!
Never learned to use finishers, never learned the effects the blade elements have on the colour of the orbs. In Ascencion, you can play half the game not using health chests if you know what you're doing, and on Normal all you have to do is mash those buttons.
It's not meant personal, but when I read you almost went berserk because you had to play a section only five times I just couldn't help but reply, see it more as a complaint against the state of decay Gaming is getting consumed by.
I have no problem with being challenged, but I just considered that a cheap death. Not really sure what part of my comment gave the impression that I don't like a challenging game. If that was the case, I would have gave up on Demon's Souls and it wouldn't be one of my favorite games of this gen. I dread the trails on hard, but that doesn't mean that I'm not hyped about beating it on hard.
Sorry that a moment of anger at a part of a game added to the state of decay that's consuming the gaming world.
By the way, I'm pretty sure I know a good deal about the GOW series since I plated every game in the series and going for my GOW A plat.
at any rate, going to probably finish the game on hard tonight for the platinum, so i guess i can at least say i beat it before it was patched?
Liked the game, but stuck on this part since launch.
You guys got any tips on defending against the witches or using the parry more effectively? I'm only playing on normal :(
Can't wait to beat it though.
In the end it was nothing compared to the last challenge of the gods on the first GOW. I left my PS2 on over night because you couldn't save.
The last part is the easiest. Just block and let the Centaur charge you but complete the QTE. Kill him with the QTE for health. Then block the attacks from the ghosts and use the Amulet of Uroborus and Oath Stone of Orkos. Only thing you really have to worry about is holding the block button and avoiding the spikes on the walls.