"It has been widely used amongst professional race car drivers and teams to train before being able to jump on the track in real life; they use Gran Turismo 5 to hone their driving skills and keep them sharp for when it’s time to hit the race. A comment from professional race car driver and instructor Tony Brakohiapa after being asked how Gran Turismo 5 stacks up compared to real life:"
GT5 got SIm aspect of racing game to perfection
Forza IMO has better online features so take a look at that and improve
Less cars but more detailed cars, instead of having 600 generic and 400 great looking ones maybe do 500 fully detailed dun to drive cars
Have a better career structure
Do include NASCAR but include seasons or career
Other than that I thought GT5 was an amazing game so it could only get better with tweaks to a proven system
Real simulators are only on pc.
http://www.youtube.com/watc...
As for this article, though, it's a waste of internet space, and poorly written to boot. Plus, past performance is no guarantee of the future - GT5 may be top dog now, but Forza 5 might be top dog next go-round. Either way, competition between the two of them should keep us racing fans happy :).
The standards come from psp not ps2.The models had a higher poly count in the psp version but relatively the same textures thus the low res textures, tho theyve fixed a bit of the textures.But really its like putting liptstick on a pig at this point.Point being they arent ps2 cars but they arent completely current gen either they are in between
Forza is the definitive racing sim. GT hasn't even surpassed Forza 2 let alone 3 and 4.
I mean Forza doesn't even simulate varying weather conditions for a start, it's not even in the same league as the more respected heavyweights of the genre.
Then you have flaws such as Forza's active steering assist (hardcoded and separate from the user-controlled driving assists) that sabotage the franchises claims of being a simulator.
Is Forza a fun game? Of course it is! Is it the definitive racing sim? Absolutely not, it lags way too far behind the pack to even be considered a simulator in the first place.
Of course, LBP reviews matter, Uncharted reviews matter... But for some reason, GT gets a free pass with it's rocking overall score of 84 or 85, or wherever it's at these days.
But GT has the weather and night!!! Still didn't help it review better.
Forza is a better game overall but GT5 is a better simulator, I think thats what people mean if you read the comments people are comparing the two based on the simulation aspect.
And even still your on an article with the playstation brands biggest franchise, what on earth did you expect ?
I dunno, Forza feels pretty damn arcadey compared to GT if you ask me. lmao.
Maybe the best racing game on Xbox but definitely not the best racing SIMULATOR on consoles.
Motor Toon GP to name one
I like Forza, I really do. It's a great racer, but it certainly isn't a racing "sim". It's much more of an arcade experience.
On forza 3/4 if you put pressure on the drivers in front of you, that's when they go off the track. I thought that was pretty cool imo
No, it's not like that. Coming from someone who isn't a moron that repeats cliche BS about GT's shortcomings.
However, the number of overtakes/lap is much closer to the actual number you'd see in actual motorsports - ie, it's exceptional sim AI, but actual motorsports is a very technical and not necessarily razzle-dazzle experience.
Forza, on the other hand, jazzes everything up - even on Professional (which I'm up to now), drivers regularly fly off corners - something you almost never see in actual motorsports unless there are horrendous weather conditions or actual collisions. They also rubber-band terribly - I find I'll blow past the field in the first half of a lap, but it's impossible to get too far in front. Similarly, if I do come off on a corner, I never find myself that far behind. It makes for a far more enjoyable, mass-market game, but it's not good sim AI.
Hence I'd argue Forza is a better game (it's menus and progression also trumps GT5's by a handy margin, and it's got more variety and a better sense of pacing, and there's nothing wrong at all with its racing mechanics, as long as you don't pretend they're a sim), but that GT5 is a far better sim.
Just depends what you're looking for. Both are very enjoyable experiences. I had the misfortune of going into Forza after reading about how great a sim it was, so my first two hours were "WTF?! Who in the blazes thinks this is a sim?" (not unlike my experience with Shift 1 and 2, which also failed hard to live up to Slightly Mad's claims of them being a sim racer), but now that I've adjusted my expectations, and am playing it for what it is, Forza is still an exceptional racing game - it's just not an exceptional racing sim. It doesn't need to be, either - clearly Forza's audience enjoy what they get, and that's what we want (gaming is about fun, after all :)) - they just shouldn't fool themselves into thinking that they're getting a serious sim.
Real racing simulator are only on pc.
Can you name some racing simulator games on pc?
As far I know there is none near as great as GT.
There IS NO ONE ON ps3 or xbox 360, just NONE.
Grand Turismo is not an simluator, nor forza, they are just arcade...
REAL RACING SIMULATORS PC ONLY: (And only with WHEEL)
iRacing
rFactor
GTR
Live For Speed
Professional simulators, not arcade, and as GT in not simulator it isn't great, it is just not this kind of game, as an arcade it is pretty good i would say.
You know how much of a sim GT is?
IT MAKES PROFESSIONAL RACERS.
YEARLY, WORLDWIDE, Polyphony sponsors a competition to make GT players into REAL RACE CAR DRIVERS.
What kind of "not simulation" does that?
Trying too hard only makes you look like a fool.
I'm talking real world car physics and dynamics, gt/forza are just no real simulation.
There are pc car simulators that you can't even begin to play if you don't have a wheel.
You play games like GT/forza with a PAD and still say it is real car simulation? (the real real simulation)
Now that is just utterly wrong and kind of funny.
IT DOESN'T MATTER THAT IT MAKES PROFESSIONAL RACERS, THE GAME IS NOT AN SIMULATION IT IS PLAIN ARCADE.
But i have forget that n4g is a ps3 fanbase, so GT WILL ALWAYS be the best... no matter what kind of absolutely non debatable proof you would show AS I HAVE SHOWN...
Yes - GT has assists that can be put on to make it more accessible, but with the assists off, the physics are very, very good, something which has been verified by professional racers.
I understand at this stage of the console cycle that PC gamers are feeling threatened - this has been happening for two decades. Don't worry - PC will keep going strong, as will console. You'll still get your great racing sims, we'll still get ours. That you get more than one is something to be happy about as well :).
The reason Forza has been higher rated is because it's reviewed from most sources as a better "game" and more shallow reasons like menu interface and system depth marking GT down.
Granted, Turn 10 have always done an amazing job, but they've always been making a game, whereas Polyphony have always been making a driving sim.
What on earth are you smoking?
Keep living in a box and you will miss the best. Go explore and you will get richer.
Is this guy for real, no really?
-some cars have some wheels, others don't
-some cars can't be painted
-some wheels can't be painted
-wheels don't list their weights
-no option for wider/narrower wheels/tires
-no option to turn up boost
-bov sounds are very weak
-wastegate sounds are very weak or nonexistant
-no option for lhd or rhd, it's whatever the car is set to
-no option for different color exhaust tips(black, polished, burnt, etc.)
-no option for different colored lug nuts(chrome, black, gold, etc.)
-no option for different compound brake pads
-no option for different style rotors(when everyone gets hands on experience that cross drilled doesn't actually help then that'll make over half the car owners smarter)
This is my favorite racing game, I just wish it had more.
And keep the customization realistic as stated above, no bs drivetrain conversion like in forza where everyone is breaking lap records with AWD whatever car they see others using
I know it's possible to do this, but it's the last thing anyone would do to a car and have it handle well.
As for crash physis it has minor damage only for 3 reasons
1. Physics calculating aerodynamic changes realtime based off deforming mesh and air currents would take a lot of cpu cycles its also not needed . If it happened in a race chances are youd retire the car rather then press on especially in high speed stuff.
2. Companys dont want high detail cars showing damage. Bad for the iimmage.
3. Crashes go aigainst nature of sims
I know cause I own GT5 and the game is boring as hell.
GT was fun on the ps1/ps2 when it was about amazing gameplay with good graphics and not the opposite.
on topic I still havnt beaten GT5 lol. I got pretty sad after a friend of mine kept beating me and felt discouraged lol. I will come back to it one day before GT6 comes out hopefully lol.
Lol nice try dude,try a little bit harder next time if you think gt is boring then maybe you're not a racing game fan or you never played the game and just trolling
I dont think it will be a be enough of a leap over GT5, that was already so damn good, and still getting better all the time.
GT6 needs to be a big improvement to show off PS4. They need to finally add the damage and cockpit views. I dont really care, the game is all about the driving for me but it will shut up the haters, but then I'm sure they'll complain that they cant SMELL the burning rubber.
Besides, a 10 million seller on PS3 would be great for Sony, but a 5 million seller that sells 5 million PS4's would be worth 10 times that to them. They need to get out of the gate running this time, with a bang, not a whimper.
read josephayal comment again word by word, there is a reason why i mention need for speed.
since when gran turismo is a simulator?
i love gran turismo to death(was the first video game i ever played)
dude dont be sheep and claim nonsense.
a REAL simutator is for example RFactor, play it and you will see...
http://www.youtube.com/watc...
You crash in Forza, what's the penalty? You rewind and there is no penalty.
You crash in Shift 2, what's the penalty? Cosmetic damage and you lose the race.
What other penalty could you want?
Time & time again GT is the game of choice for professionals & is a genuine user tool for many real life racers. Nobody can argue that GT has spawn a champion driver in Lucas Ordonez, as well as give the likes of Jordan Tresson and Jann Mardenborough the opportunity to have their dreams come true.
The results speak for themselves. The Gran Turismo series may be critized by game media/gamers alike for whatever reason but the truth of the matter is the series creates real life race drivers & real life champions. What other racing series has that acclaim?
I think he means why it will be the same boring repetitive simulator to date.
Unfortunately games like Forza and Real Racing are watering down the market.
I bet Forza will be better than.....I can't even complete the sentence HAHAHAAHAHAHA
So I don't agree about real-sim can only be found on PC alone because I'm sure a lot of people out there got to pass their licence tests' with some help from playing GranTurismo and then applying those set skills in a more coherent and quicker way on actual roads beside a driving instructor/or their parents.