Gears of War: Judgment becomes the latest game to include microtransactions. Microtransactions don't have to be bad, but they are when they let the rich kids win.
What's the difference between spending time vs spending money?
Everyone has access to the same amount of time.
Maybe I should word that differently, what I mean is that everyone has at least some time to spend but not everyone has money to spend.
Not people with families and jobs, they may have limited time
@Rainstorm81 People with families, in school, etc tend to have bills to pay as well - limited money.
Play APB: Reloaded then get back to me on that question.....
Spending time forces folks to play the game as intended. Spending money gives an instant advantage over everyone else who would need to spend a specific amount of time in order to earn that something. Putting those with less money to spend at a disadvantage from the get-go. Take Battlefield 3 as example. You don't get certain weapons from certain class types until a bunch of play time has been put into the game. But if you have someone who just jumps in by buying their class packs, you then have a low level person with all their Harrier upgrades, Apache upgrades, etc. He will wipe the floor with most of the others. This only really matters for a game's launch though. If they waited about 3-4 months before releasing these "pay-to-win" items, it wouldn't matter much I'd think.
I'm okay with cosmetic upgrades. That's way to keep the game profitable long after its release date. But, paying to win is not something I'm done for on a game I paid 60 bucks for when it came out.
That's my take on it, too. If the microtransactions are just for skins, etc., then I have no problems with them. If they're for items that provide an advantage over other players, though, I have an issue.
I like to have the option of paying to get a costume or some type or thing to make my guy look cooler but I don't want the option to buy top level gear and pay myself to the top of the PvP leaderboards or whatnot.
Time saver upgrades fine, out fits cool but the prime example of pay to win this gen was Fight Night Champion and its Online World Championships where u could buy boost packages that gave you ratings points.......destroyed the online
So my rank now determines whether I will win or lose... I would agree with this article... If gears games actually unlocked things through rank other than SKINS! All loadout weapons and equipment are available right of the bat so I'm not sure what this articles trying to spin. "Those with more money than sense will be able to level up their characters faster, GET BETTER WEAPONS AND SKILLS FASTER, and generally kick your ass just because you’re poor." Gaming journalism, smh....
Only in single player should be a rule of thumb, but the world does not play that way.
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