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Lightning Returns: Final Fantasy XIII: In-game Screenshots and Details

GC: "Square Enix has released some new screenshots and details on Lightning Returns: Final Fantasy XIII."

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Smurf11224d ago

I wonder if this game will actually turn out to be good. Based on these screenshots the Sand Dunes part looks really sweet!

BldyShdw1224d ago

From what I've gathered the 1st wasn't great but the 2nd was better so there is actually a chance this could be great...at least I hope

susan2561224d ago SpamShow
LAWSON721224d ago

No ffxiii-2 is a mess compared to any ff i have ever played. It felt rushed and had a very short story with pointless exploration and side quests. At least ffxiii had good characters, voice acting(except vanille sex sounds), decent battle system that had potential in more complex battles.

Jonmau51224d ago

I am not the biggest fan of Final Fantasy games but one thing that I love about them is that they ALWAYS have stunning visuals and these shots prove that, that trend is set to continue.

Smurf11224d ago

The sliding mechanic sounds great but I don't know how big the level actually is. I don't want to get hyped for the game though because it always ends up being underwhelming.

CLOUD19831224d ago BadLanguageShowReplies(4)
trenso11224d ago

The game looks to be interesting wish it was releasing earlier this year

despair1224d ago

Does is still have a countdown timer? If so then this is a no buy for me, I never like being forced to rush through a game, or limited in what I do, especially an rpg (or similiar) type game.

Irishguy951224d ago (Edited 1224d ago )

I for one, am extremely happy someone is finally trying the whole time mechanic thing. No one has the balls to try it besides CC2 with the Witcher 2 when they locked off content depending on choices, fundamentally changing the game and making a real RPG for once. And of course SE who are the ones doing it/.

RPG =/= Exploration game. If you don't want FFXIII-3 because of a new mechanic then fine, I for one am very interested do to this. And I hated 13 and 13-2 so it's weird for me to be interested in it. It's ambition honestly.

I ask 'Why should the progress of a games world depend on only the Player character?' Why do the4 stormcloaks or Dark brotherhood not do anything or go to war until the Player character decides to? I want time to become a part of games especially RPG's where your suppose to be playing the part of someone in a living world.

This game gives you '13 days' to explore the world and try to solve the world ending, you can succeed and fail. That in itself makes this game interesting.

despair1224d ago

thing is I get how some people like games like this, but its annoying to me. I don't want to worry about time while I'm exploring an area, or in a town, or if I leave my game to answer a call. I have no problem with as the game progresses the time to the end of the world gets closer(with different stages in the story). But to force the game to have a countdown clock on an RPG is ridiculous.

RPG might not be exploration game by definition, but they cannot say it will have open areas, full towns and then say "oh we're giving you 13 days (each day is relatively short) and then its game over." Its nonsense that forces the gamer to not enjoy the game but fight the mechanics.

Its very different what they are doing here to what you said, its not like the world changes dynamically as time counts down and its not like choices that lock out parts of games like Witcher 2 (awesome game btw). Its about limiting the time I can spend in a game. In Witcher 2 I could still spend 10 hours in a town taking my time, doing sidequest, roaming, talking to people, crafting etc. without worrying that I'm using up my days.

Timed aspects of games should stay with challenges and not be part of the main game mechanics. Its an archaic implementation and unless they make it the greatest form of a countdown ever (which it wont be) or like Majora's mask where you can rewind time (which it won't have), then its going to be like what dead rising was for me, a fun game that forces me to hurry for no good reason and thus is not very enjoyable, and I will not spend 60 buck on that.

KaBaW1224d ago

If we are talking about the same thing, I liked Dead Rising because of that.
It gave you a certain amount of time to decide what to do.
And, if you chose not to do those things in that time, they were gone.

Which, of course, makes your miss things and changes the game, some.
Obviously, allowing some sense of replayability, as well.

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