Excerpt: "The game play is classic Castlevania in the 2D perspective; the maps are divided into stages and the maps slowly reveal themselves as you explore each stage. You will only be able to access and progress through certain areas after you acquire the proper upgrade/item. There are platforming sections scattered throughout the game, some easy and some that are rather difficult creating a nice balance. The puzzles are well designed too, but they usually have you looking for the appropriate series of objects making before progressing. It's something to be expected when going into a game of this style, I mean there's a reason why that style of game is usually called "Metroidvania". It doesn't change the fact though that they can be a little tedious and dull. Your main weapon also doubles as a tool to make your way around the stages; using it to grapple and cross chasms. These areas are all over the place and give you opportunities to go back and find new areas to explore, again a staple of the "Metroidvania" style of play."