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SimCity Review | GIZORAMA

GIZORAMA - SimCity 4 came out more than a decade ago, and people are still playing it to this day. It’s not hard to see why: Maxis delivered on the dreams of gamers and wannabe civil engineers, giving them both a sandbox and a toolbox to build the sprawling metropolis of their dreams. Fans of the series have been waiting a long time for a new SimCity, and it’s finally here. Unfortunately, it’s unlikely that this latest release will satisfy their simulation hunger.

SimCity is a city-building game in the most traditional sense. You’re combination mayor, city planner, industrial mogul, and god all rolled into one. Every city starts out as an empty plot, a blank canvas on which to paint your ideal version of society. You’ll be in charge of zoning residential, commercial, and industrial areas, as well as providing basic services to your miniature citizens. The game adds the concept of city specialization, a focused industry that lends your town a sense of personality and a healthy revenue stream, but beyond that it’s mostly similar to previous titles in the series. But when we come to the quality of the game, the similarities end.

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