Splitkick: Kerberos has taken their space-4X Sword of the Stars universe as the setting for a top-down dungeon-crawler roguelike. I’m not familiar with the universe, and the art aesthetic gave me an FTL vibe more than anything. Adjusting to the turn and grid-based combat took some time, but I’ve grown to like the pacing it lends to the game. I can stop to think about my next move, I don’t need to master platforming like many roguelikes, and I don’t have to frantically click like most dungeon-crawling games. Die – trust me, you will – and you start over from scratch.