Games and films both require writers for their scripts, of course, but there are obviously major differences between writing for games and writing for film. Now, how about when a writer must work on a game adaptation of a film?
Working with Shiny Entertainment, freelance writer Dalan Musson did the writing for the video game based on The Golden Compass. He's worked in both the film and game industries.
In this Gamasutra-exclusive interview, he provides fascinating detail on what's the same -- and what's not -- about writing for games versus film, explains the process he underwent with New Line and Shiny, and shares his perspective on the future of storytelling in games.