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Developers, Stop: Using Cutscenes To Introduce Enemies

"You’re walking down a cold, dark hallway where the metallic walls are caked with rust and long strands of water drip from the ceiling. You are encapsulated in an oppressive ocean of shadow, armed with only a flashlight whose battery is waning and a revolver with only two bullets. As you turn each corner, a feeling of dread clings on to you as you frantically scan the environment with your eyes. Then you hear a shrill noise; a scream, possibly. Gulping, you turn the next corner.

Suddenly, before even completing said turn, you find yourself locked into place, unable to move. Then your eyesight seemingly exits your head and proceeds to hover over to the end of the hallway, where an alien egg lays. The egg slowly peels away to reveal an alien beast, who slowly grows an extremely obvious red weak point on his chest on proceeds to swipe at the air and scream at nobody in particular. It is at this point that he looks in your direction and starts walking over to you.

Then and only then does your eyesight come back to your head. Having memorized the layout of the hallway, where the beast is standing, and where his weakpoint is, you quickly aim at his chest and shoot it with your revolver. He is now dead, and your face is a fusion of blankness, bewilderment and unsatisfaction.

Chances are you’ve witnessed a scenario like the one I just described. It’s when the first enemy of certain type is introduced via a prolonged cutscene that interrupts gameplay and takes away control from you, the player. And I can’t be the only one who’s annoyed by it." (Michael Urban, OnlySP.com)

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MysticStrummer1231d ago

"Chances are you’ve witnessed a scenario like the one I just described. It’s when the first enemy of certain type is introduced via a prolonged cutscene that interrupts gameplay and takes away control from you, the player. And I can’t be the only one who’s annoyed by it."

I'm not annoyed by it.

*shrug*

jon12341231d ago

true... but i bet if you are at a point where a new difficult enenmy is introduced, and that cut scene cant be skipped... it gets annoying, like on metal gear rising, if you play on revengence difficulty, your going to have that happen to you more often than not

MysticStrummer1231d ago

If the cutscene immediately follows a checkpoint and for whatever reason you keep dying and having to watch it again, I agree that's annoying. You should be able to skip it after you've seen it once.

TheStorm1231d ago

I agree, it really takes you out of the game, and decreases the tension when it spends 2 minutes to show off what the boss looks like. It does pull me out of a game most the time.

kreate1231d ago

Usually its only like 3-8 seconds or so.

BitbyDeath1231d ago

I like enemy intros.
Games like Borderlands are quite funny with them.

http://perpetualoverdrive.f...

TekoIie1231d ago (Edited 1231d ago )

I disagree. Cutscenes can make a scene emotional through camera angles which cant be accomplished during gameplay. They can make something look cooler than it actually is and I'm in favour of that...

But if the cutscene has one of those "gamey" lines like "maybe we should shoot it in the head" to make you think "yeh they're telling me to shoot it in the head to kill it" then I'm completely against it. For once could they let us figure out how to kill the boss on our own?

deno1231d ago

Cutscenes are a perfect way to introduce enemies. Resident evil 1 through 3 did such an excellent job and so does metal gear solid. Whoever wrote this article probably started gaming this generation.

TheStorm1231d ago

Or like myself they started gaming before even you did. Because back in the day, of NES/SNES/Early PC days you did not have cinematic like that.

Now sometimes they worked just fine, but a lot of times they did not.

People seem to confuse and think the cheap cinematic crap most games pull is some how good. Most of them feel like a C-Class movie trying to be something more. Be a game, they need to evolve the way game stories go and not try to copy Hollywood.

deno1231d ago (Edited 1231d ago )

Check out ninja gaiden for nes and tell me they didn't have cut scenes. I started back in the nes days myself.

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