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Submitted by john2 502d ago | news

Nvidia GeForce 314.21 Beta Driver Released, Fixes Tomb Raider For All Nvidia Users

DSOGaming writes: "At long last, Nvidia has released a new driver that comes with stability and performance improvements for Tomb Raider on all NVIDIA GeForce GPUs." (Dev, NVIDIA, PC, Tech, Tomb Raider)

Mathew9R   502d ago | Spam
john2  +   502d ago
There is a 10-14fps performance boost on a GTX690. Previous average FPS was 80fps (1080p with Ultimate settings), with these new drivers the average is 94fps
SITH  +   501d ago
I almost bought this game for my PC. I have a 690 also. I decided to rent it on gamefly for the 36o. It looks good there but I bet it is straight beast on the PC.
chukamachine  +   502d ago
Do these drivers work in the PS4, oops I forgot you missed out.
chcolatesnw  +   502d ago
no no these drivers are for the gaming that is supposed to be, not some low end low jack console gaming. u ppl and ur 640p and 25 fps vsynced but still tearing, how sorry i feel for you
nirwanda  +   502d ago
I feel sorry for all the pc users having to update all their hardware once the 720 hits and brings with it a new version of DX with HSA.
In the same way most pc games are DX9 at the moment for easy cross platform conversions.
Letros  +   502d ago
Uhh DX9 was out before Xbox 360, don't expect anything higher than DX11.1 on 720.
nirwanda  +   502d ago
@letros and dx10 came out a year after the 360 came out so why would 360 games be programmed in dx10
Muffins1223  +   502d ago
Even if it came with dx11 most games would not run in dx11 due to the fps drop
chcolatesnw  +   502d ago
"I feel sorry for all the pc users having to update all their hardware once the 720 hits and brings with it a new version of DX with HSA."
That is how we know you are an idiotic, mindless console fanboy. We don't HAVE to update jack shit for 5-6 years, just like consoles. My friends 8800GTX runs every new game with at least medium-high settings at 1080p and 30fps. Aside from the 30 fps, everything is a hell of a lot better than console version of the games. Hell even bf3 he was running on medium settings at 45fps locked. And crysis 3 same medium settings but 30fps vsynced.
But sure, enjoy the ease of use of a console because thats the only advantage it has over a desktop. Everything else is dreamed up shit by fanbots like you.
Letros  +   502d ago
You said we have to change our hardware for upcoming DX in Xbox, but we didn't have to change anything after 360, so you should only feel sorry for yourself for being dumb.
Allsystemgamer  +   502d ago
I wasn't aware the ps4 could do 100fps
ThatEnglishDude  +   502d ago
Is this a WHQL version of the beta drivers released shortly after the game, or are these entirely new drivers completely?
cannon8800  +   502d ago
What about the tessellation problem with nvidia cards? Is that issues resolved as well?
CGI-Quality  +   502d ago
That was mainly addressed with Nixxes' patch.
cannon8800  +   502d ago
I installed the new beta drivers from nvidia and it seems to be working just fine now with tessellation turned on. No more weird screen glitches.
#5.1.1 (Edited 502d ago ) | Agree(1) | Disagree(0) | Report
AKS  +   501d ago
For some it's working I guess. Not for me. I still got the restart crash with tessellation on. 2x GTX 670 4GB SLI setup. 314.21 and latest patches. Tessellation still causes crashes for me, and I'm still not entirely sure why adaptive v-sync isn't working for me.

It's fairly stable for me without tessellation. TressFX doesn't seem worth the performance hit currently. I think they still need to do a bit of work on this game.
SP3333D-O  +   502d ago
68/ 92 min/max fps w/560ti SLI. TressFX knocks off 30fps!
cannon8800  +   502d ago
lol I've been playing the game with TressFX the whole time. I have an evga 670 ftw card. I have no idea how many fps i can get with it turned off. probably a lot too.
Dojan123  +   502d ago
So how is the TR game (pc)? Hearing good things.
SP3333D-O  +   501d ago
Superb! Finished the main story last night after 19 hours. Going back across map to find missed collectibles. I actually use SweetFX with it, too, which REALLY make it look nice!
AKS  +   501d ago
That game itself is very good. It just hasn't been stable with certain settings, at least for Nvidia cards.

TR 2013 is much more open in terms of the landscape compared to previous games, and they have adopted some aspects of the Uncharted games in terms of gameplay and set pieces. The graphics are very good. It's a great step forward for the franchise.

BTW, beware of the occasional loon that wants absolutely no changes or modernizations and curse Crystal Dynamics for anything beyond an HD version of the very first game. There are a few lurking around here that I encountered.
ThatEnglishDude  +   501d ago
The 'loons' you speak of are not as loony as you seem to think. At the end of the day, I want to play Tomb Raider, not Uncharted. If I wanted to play Uncharted, I'd play it.

Despite being a huge fan of Tomb Raider since the very original, I don't expect, nor want, the newer games to be like them. There obviously has to be room for modernization and 'improvement' but what they've done is essentially copied Uncharted. Especially with it's incredibly silly amount of over the top near death experience set pieces.

I want that feeling of isolation, exploration and loneliness. There was a certain atmosphere about the old games that was just never recaptured (not just in TR 2013 mind you) and what we got was a game that more or less plays itself. Scripted sequences up the ass, hand holding gameplay, repetitive and follows the same formula from beginning to end, it's just ... dull. The shooting and overall combat was good, but that's not exactly something I feel I should be complimenting as the best part of a game named Tomb Raider. The only time this game really excelled was in it's optional tombs that consisted of one (usually) decent puzzle.

Your rewards or incentives for exploring the environment are pointless. You simply collect salvage from crates and such and use it to spend on perks and upgrades to make the game even easier than it already is. No joke, I completed the game on hard with 12 skill points and over 6000 salvage points available. There was just no point at all.

Yes you COULD revisit the island after completing the game, and fast travel to various points on the map, but why would you? There's absolutely no reason to want to explore - which to me is a huge part of the game. Taking a more realistic approach also meant a lack of variety too. The enemies, the locales never really change. Gone are the interesting level designs, gone are the puzzles and exploration and gone is the actual tomb raiding - for the most part.
ThatEnglishDude  +   501d ago
The 'loons' you speak of are not as loony as you seem to think. At the end of the day, I want to play Tomb Raider, not Uncharted. If I wanted to play Uncharted, I'd play it.

Despite being a huge fan of Tomb Raider since the very original, I don't expect, nor want, the newer games to be like them. There obviously has to be room for modernization and 'improvement' but what they've done is essentially copied Uncharted. Especially with it's incredibly silly amount of over the top near death experience set pieces.

I want that feeling of isolation, exploration and loneliness. There was a certain atmosphere about the old games that was just never recaptured (not just in TR 2013 mind you) and what we got was a game that more or less plays itself. Scripted sequences up the ass, hand holding gameplay, repetitive and follows the same formula from beginning to end, it's just ... dull. The shooting and overall combat was good, but that's not exactly something I feel I should be complimenting as the best part of a game named Tomb Raider. The only time this game really excelled was in it's optional tombs that consisted of one (usually) decent puzzle.

Your rewards or incentives for exploring the environment are pointless. You simply collect salvage from crates and such and use it to spend on perks and upgrades to make the game even easier than it already is. No joke, I completed the game on hard with 12 skill points and over 6000 salvage points available. There was just no point at all.

Yes you COULD revisit the island after completing the game, and fast travel to various points on the map, but why would you? There's absolutely no reason to want to explore - which to me is a huge part of the game. Taking a more realistic approach also meant a lack of variety too. The enemies, the locales never really change. Gone are the interesting level designs, gone are the puzzles and exploration and gone is the actual tomb raiding - for the most part.

The only tombs you really raid are the optional ones, hidden away with no real purpose other than to get experience and 'money' to spend on upgrades you never need. T
AKS  +   500d ago
@ThatEnglishDude

I wasn't referring to the types of criticisms you've listed. I don't think the game is perfect in every way, either. One of the most common criticisms you'll see in my posts tends to be complaints about the difficulty being far too easy, so I agree completely there, especially regarding the simplistic tombs. I also wholeheartedly agree that they stray far too over the top, particularly regarding ancient structures that have been in place for centuries that just happen to crumble right as Lara is traversing them. It began straying into Just Cause 2 territory, which is intentionally absurd. So definitely they should reign in some aspects.

I have no problem with legitimate criticisms. I was referring to some rather extreme statements I tend to see very time a reboot of a franchise is made.

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