50°
Submitted by TFXR 902d ago | news

Maxis' Lucy Bradshaw Explains SimCity Could Have Been Offline

FleshEatingZipper writes: Lucy, no one’s asking you to fall on your sword in a response about the always-on DRM mess that your parent company forced you into for that SimCity game you guys did. It’s okay, there’s no hard feelings, we know where the blame lies, but c’mon now, let’s not pretend we haven’t seen the evidence that a different, far less controversial game lies just under the covers. Let’s take a look at your response, an interesting piece of literature that appears to have been quadruple-checked, note by note. (PC, SimCity)

HonestDragon  +   901d ago
Maxis, Lucy Bradshaw, don't take the fall. Please, just don't. We all know where the blame should go. We all know how this game got to where it is now. Electronic Arts is the sole reason for it. Don't be the scapegoat and stop defending EA.
aiBreeze  +   901d ago
I just wished they'd stop with interviews or community interaction in this way.. they're lying through their teeth and they know it. Whether it's Lucy's fault or EA's, these people have zero respect and zero integrity and it pisses me off far more than always online DRM mess they've created.
fermcr  +   901d ago
They should change the name from "Simcity" to "allways online (screw up) Vilagecity".
MikeMyers  +   901d ago
I still don't see why you have to be connected. If the cities are always evolving then fine but if it is just for cloud saves c'mon now. Diablo III from my understanding needed to be because your character are being saved to the cloud. The hacking community made the servers unstable and the auction house was a way to combat the underground community. That was a case where piracy actually forced Blizzard to do something different and to make the game more secure for everyone. I'm not sure if SimCity is doing it for the game itself or just a way to combat piracy.
hesido  +   901d ago
What a load of bullcrap.

I haven't bought it, and I'm not going to.

The game can have online enhancements, but when it cannot connect to a server, it throws you out of the game and I've read people lose their progress. What it should do is to keep a local save and sync with the cloud whenever possible and update your game state in the cloud. But don't make people lose their level because your shitty servers can't handle it.

Fine, here's a middle ground: If you can't log on for a day, save the game locally, throw the player out, because you want to act like a douche. But at least have some class, don't ruin the game when you cannot log for a couple of mins or whatever stupid amount you had decided.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Box arts revealed for the Vita exclusives, Code: Realize Guardian of Rebirth and Norn9: Var Commons

9m ago - The box arts have been revealed for two upcoming Vita exclusives, Code: Realize Guardian of Rebir... | PS Vita
30°

Early Access Video Preview: Leap of Fate - Pixel Related

15m ago - Cyberpunk. Hack and slash. Rogue-like. You wouldn’t think these three things would go together bu... | PC
Ad

Top 5 Movies To See This Month

Now - The month of September has Johnny Depp portraying an enraged criminal, a group of climbers trying to make it home safely, and the return of the sur... | Promoted post
30°

Drive!Drive!Drive! Coming to PS4, PS Vita Next Year

15m ago - Posted by Gordon Midwood on Sep 04, 2015 // Head of Fresh Produce, Different Cloth: Good afterno... | PS4
20°

AJ Tilley Mocks Fans, Admits My Highschool Crossdressing Romance Kickstarter is a Fake

16m ago - Serena Nelson writes: "I'm not going to go into the minuscule and somewhat controversial plot. I... | PC
30°

Review: Until Dawn Delivers Pavlovian Panic | Nerdist

18m ago - Because of how many outcomes there are, you’re sure to spend countless hours discovering how exac... | PS4