QJ.NET writes: The reason to finally own a Nintendo Wii is here. Yes, we told you that about Super Mario Galaxy, but Super Smash Bros. Brawl (from the creative efforts of Game Arts, Sora Ltd., and Nintendo Company Ltd.) for the Wii is so good, it warrants a purchase of the console entirely all on its own. Featuring an updated roster, an improved fighting system, tons more content than its predecessors, a fully fleshed-out single player campaign and online play (not to mention its own stage builder), Super Smash Bros. Brawl is the true next-gen sequel.
It plays the same, and yet not quite. It looks and sounds similar, and yet it's a completely different visual and audio experience. It bleeds the same amount of awesome as its predecessors, and yet it'll gobsmack you in a way you've never been gobsmacked before. That, dear readers, is no exaggeration.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel