Hudson, developer of the Mario Party and Fuzion Frenzy franchises, just can't stop making minigames. This time around, the bite-sized challenges themselves are relatively entertaining. Unfortunately, the packaging is not. The story isn't even up to fighting game standards, and the tournament structure encourages plenty of repetition and pointless running around.
Character customization is tied to an advantageous style gauge, so rather than encouraging players to create their own look, Hudson has locked everyone into wearing the same high-value items. Fans will appreciate the classic versus bombfests and the multitude of modes and maps, but the lack of online play means many solo players will be stuck competing against lame bots.