DHGF: It is difficult to explain what kind of game A Valley Without Wind is, the first title is sort of an action RPG/platformer/resource management game. Sort of like Actraiser (congrats if you know that game; you’re probably old too) but with a large amount of additional things to do and pay attention too. A Valley Without Wind 2 is less action RPG and more and action platform jumping game with light RPG elements mixed with a kind of strategy board game. Both are procedurally generated affairs, meaning that the first time you start the game it creates a world from scratch. Create a new world and it will not be the same as the one previously generated.
Our Top 15 LAN Compatible Games include Dying Light, Age of Wonders III and Farming Simulator 15 just to name a few. That is if you are ever hosting a LAN Party and want to laugh at others (or get laughed at) in person while playing these games.
Even though I don't like the idea of Farming Simulator, there aren't that many LAN games out there any more, and shooters seem to be forcing non-local matchmaking. It's great to see what I can play with my friends at a huge birthday party.
This feels less like a sequel and more like a re-imagining of what the first Valley Without Wind was supposed to be. It fixes a lot. The mash-up of genres makes more sense now, splitting your time between managing the world map like a turn-based strategy game and exploring the grid spaces as a 2D action platformer. The platforming, however, is even less interesting than it was in the original game...
Chris Park: "Postmortem sounds so grisly, doesn't it? I was tempted to call this a retrospective, but that sounds a bit foofy. So here we are. This isn't even a true retrospective, because AI War is still going strong and looks to remain that way for some time.
The time period this postmortem will examine is May 2009 through the end of May 2013."