Diehard GameFAN: Castlevania: Lords of Shadow – Mirror of Fate Review

DHGF: Castlevania: Lords of Shadow: Mirror of Fate is a game with a long subtitle, a few good ideas that are handled poorly, a few bad ideas that are handled abysmally, and a sensibility about it that will appeal to God of War fans while alienating anyone who enjoyed the original Castlevania games in the first place. Viewed solely on its own merits, Mirror of Fate is largely acceptable; the plot, while obvious, is adequate, the visuals, while artistically unexciting, are technically sound, and the audio, while largely unmemorable and occasionally beyond what the 3DS can handle, is generally capable of carrying the experience. Mechanically, the game makes a fine enough effort to try and cross-breed Castlevania, both classic and modern, with God of War, and the controls generally feel acceptable and responsive enough to get by. As a Castlevania game, however, the plot is frustrating due to how little value it has for what came before, the gameplay is repetitive due to not retaining the best elements of what came before, the boss battles exchange tense challenges for frustrating grinds, and the game just becomes rote and repetitive by the end. The experience is generally tiresome, and is made more so by the addition of ATE’s to a platformer, which is basically just a bad idea in every possible way on top of everything else. If you’re the sort of person who didn’t care about the prior games and is a big fan of God of War inspired play, Mirror of Fate might work okay for you, but fans of the originals will find this to be a mess in a lot of respects, making it hard to recommend, amusingly enough, to the fans of the franchise.

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