Bioshock Infinite has been more than five years in the making - and in that time its art designers 'threw away' more than five games' worth of content.
I heard this on a interview around late Feb. It's crazy, but there are always stuff cut in games whether it's a time issue or this part isn't good enough so they scrap. They must have brainstorm for weeks on what they wanted in the game but then when they put it in the game, they realise it didn't felt like what the final product should be. Probably explains the delayings.
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