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Oblivion PS3 will look nicer

The PlayStation 3 version of The Elder Scrolls IV: Oblivion will benefit from technical advances made since the game shipped on Xbox 360 and PC earlier this year, in addition to offering the new "Knights of the Nine" quest announced last month.

Speaking to IGN, executive producer Todd Howard said that Knights of the Nine would take between 10 and 20 hours to finish, and also revealed that Bethesda's plan for Oblivion on PS3 also includes downloadable content. It's "something we'd like to support on PS3," he says, "but right now that's really in Sony's hands".

In terms of other differences between Oblivion on 360/PC and PS3, Howard said that the things you'd most notice besides the new quest would probably be the differences in graphical shaders - although it sounds like you'd have to look closely. "The best examples are those new shaders we have for how 'near detail' and 'far detail' blend together on the landscape," he said. "You no longer have a harsh line cutting across the two levels - they blend together seamlessly and the distant detail and land looks much nicer."

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eurogamer.net
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uuuunvnv23750d ago

wouldnt you think it would with the extra dev time. same as fight night, a extra year is a long time. look at some of the games from E3 to TGS and that was a few months.

Mikey_Gee3750d ago (Edited 3750d ago )

I will sit my 360 next to my PS3, but I have to agree with you on this one.
Give someone a year to build a house, and give another group of folks the same amount of time PLUS another year ... I would ONLY HOPE it gets more polished and refined !!!!

That only makes scence.

Most of the build work was done, just re-working the code for the PS3 Cell.

EITHER WAY ... this game is FAN-FREAKEN-TASTIC and will enjoyed by all the way it should be ... not console exclusive. It is to nice of a game to limit it !!

dantesparda3748d ago (Edited 3748d ago )

All you 360 fanboys are ridiculous! all you's keep saying everytime the PS3 version is supposed to look better, is that its had an extra year to be developed on. You's are so wrong, for development on these PS3 versions started after their 360 counterparts, so therefore they have had either as much time or probably even less. But no, I know you 360 fanboys extremists wont accept that. No. you rather believe your own bullcrap. And those games (Obliv & FNR3) came out around March, which is not a year ago, but I bet that you's would argue even that. Damn! look at this crap, I have to fight against my own brethrens, because you's are so outragous.

Scythesean3750d ago

"The distant detail and land looks much nicer."

Nice!

uuuunvnv23750d ago

wow, all that knowledge on makeing games but he used "much nicer" to describe the game.....

GamerX23750d ago

In terms of other differences between Oblivion on 360/PC and PS3, Howard said that the things you'd most notice besides the new quest would probably be the differences in graphical shaders - although it sounds like you'd have to look closely. "The best examples are those new shaders we have for how 'near detail' and 'far detail' blend together on the landscape," he said. "You no longer have a harsh line cutting across the two levels - they blend together seamlessly and the distant detail and land looks much nicer."

Daytona3749d ago (Edited 3749d ago )

Do ya see?

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