A description of Eco-Creature's controls could easily read like a manual on how not to design an RTS. Instead of commanding all the action from some godlike, combat-immune point of view, you control a dumpy yellow monster who must lead his troops into battle. What makes this a bad design is the fact that you're terrible at combat and tend to die in two or three hits.
Your troops, on the other hand, consist of attention deficient squirrels that may be able to hold their own in battle, but begin to wander off-screen when they have nothing to do. Given this game's insipid Fern Gully story and boring mission structure, the best way to win with Eco-Creatures is to not play.