"Series evolution is something that's been existing in various degrees of importance over the year, and that's true for any video game creating company. How can a company keep one of its most critically successful franchises fresh after nearly 30 years of churning out almost yearly new iterations? The answer is almost unique to every studio. Konami has kept the 2D Castlevania battle system pretty much the same every time since Symphony of the Night, but successfully managed to make its classic recipe evolve a little on Nintendo DS in terms of exploration, going from Dawn of Sorrow, which kept the formula almost identical to the iconic Symphony of the Night, to Portrait of Ruin, which used a Super Mario 64-esque concept of travelling to self-contained worlds by entering paintings, and ended with Order of Ecclesia, which used interconnected self-contained areas outside Dracula's castle that all led to the latter in the end, which in turn was a larger area akin to what fans were used to, but much smaller in size. How does Mirror of Fate shape up in light of what the series has brought over the years? Time to find out!", writes Cubed3.