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Submitted by ChrisWaldron 713d ago | article

How Dark Souls’ Tutorial Communicates More Than Just Controls

I’ve been here before. Its tricks and traps are notched into my mind and its hidey-holes leap out as if illuminated by spotlights. I’ve stalked these lonely halls with a dozen different avatars and now familiarity is etched into the Undead Asylum’s sodden brickwork. As I trudge through Dark Souls’ foreboding prologue I’m steered by a sense of grim déjà vu. Where I once blundered ham-fistedly, I now carve a bloody trail with flexes of muscle memory and precisely timed ripostes. I’ve grown since I first came here, and escaping the Asylum’s cloying grasp has become effortless: a molehill worn down from a mountain, but it wasn’t always this way... (Dark Souls, PC, PS3, Xbox 360)

MysticStrummer  +   713d ago
Nice article about a fantastic game.
StrawberryDiesel420  +   713d ago
I don't know which is the better game, the originator Demon's Souls or the vast sequel Dark Souls.
NeXXXuS  +   713d ago
I don't think Dark Souls was a sequel. Both games are different in terms of story. Still, both are amazing games.
#2.1 (Edited 713d ago ) | Agree(2) | Disagree(0) | Report | Reply
StrawberryDiesel420  +   713d ago
Yet Patches is in both games
MestreRothN4G  +   713d ago
Demon's Souls atmosphere puts it way above any contender.
NeXXXuS  +   713d ago
That doesn't mean it's a sequel though. Biggs and Wedge appeared in several Final Fantasy games.

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