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Defining the Conventions of Zelda

ZD writes:

One thing I think Nintendo has always done well with its franchises is being able to innovate while keeping the games faithful to their respective series. Take Mario, for instance. Nintendo’s first foray into the world of 3D gaming with the N64 was bold and risky, especially when its launch title was a game in a series which had already firmly established itself as a premier 2D, side-scrolling platformer. What fans didn’t anticipate however, was that not only was Super Mario 64 an incredible game in its own right, but the upgrade from 2D to 3D was effortless. Even though the game lacked previously established conventions such as level linearity, 2D graphics and simple controls, Super Mario 64 still felt very much like… well, Mario.

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