It’s been a week since SimCity launched, but it’s only now that people can actually get a full feel of what the game is supposed to be.
While that may be the case with some or even many - I can assure you as someone who has pumped 70+ hours into this game already (lost cities to server, broken cities due to logic now account for 100% of my attempts in that time) I would LOVE this game to be good. I can see the "Maxis" through the "EA Hate". But mid game onwards the game is broken. I don't need a lecture in social dynamics to tell me I'm wrong in stating this. It just is. Here's one guy playing offline for ages - the waffle under the vid has links to all sorts of people doing/reporting the same http://youtu.be/c9AdHMcH9Q4 Now - to make it worse (for the devs) and proving them as liars. People are posting games running for 20 minutes, 40 minutes even close to an hour..with NO INTERNET CONNECTION (lead unplugged). Even journos from magazines are trying out this. 20 minutes+ offline zoneing building, roads, transport, power, water, parks, fire and emergency department buildings. growth across all sectors. ALL OFFLINE isn't "a bit of local caching" it's the game running full bore ON A LOCAL PC. For me this proves the online requirement is a crock of $%^&, pure DRM, and the poorly realized multiplayer elements are a trojan horse for badly implemented DRM. One that has taken the community all of 8 days to see through. The TImes of London, Fox News, The BBC, The Telegraph, The New York Times, CNN, NBC...all talking about what a cluster%$^& the publishers attitude and support for this game is. From the heady days 8 days ago of "pro" reviewers averaging over 90% - it's now just gone below 65% on metacritic. User reviews at 17% (1.7 out of 10) So now even the pro's are seeing the crud through the hype.
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