Analog Addiction writes: "I wasn’t sold on Dead Space 3. From the moment it was announced, I had absolutely no excitement for the game’s existence. Strange, coming from a big fan of the core Dead Space series, but nothing got me energized about the series’ return. I felt Dead Space 2 left Isaac Clarke on a strong note, having faced his demons and survived. What better way to send a character off than seeing them overcome their issues. Though I personally wasn’t a fan of Dead Space 2 in general, I felt the narrative was not only stronger than the original but it made a great deal more sense as well. The rest of the game felt like a paint by numbers activity- Necromorphs jump out here, doors will seal here etc. It never felt like it revolutionized the franchise and it seemed to lack the atmospheric intensity the original provided.
Funnily enough, Dead Space 2 was at its strongest when it revisited the Ishimura. That sequence alone made my experience more rewarding. It brought back that unpredictability, that intense atmosphere and that ability to make you feel uneasy- something the first two games did exceptionally well."
"but it provides a great deal of fun, especially playing with a friend."
Same thing people said with RE5....point is with a game like this you shouldn't NEED to play co-op to make it fun
Metacritic scores Xbox 360
DS1 90
DS2 89
DS3 78
User Scores Xbox360
DS1 8.7
DS2 8.5
DS3 6.2
ABOVE ALL, the game has too many shortcuts / glitches / exploits that can make a "challenging" experience rather boring. To give you an idea...
The game had an unlimited ammo glitch. (One you could 100% accidentally do and you might not even notice with the amount of ammo the game gives you.)
Many people noticed you don't consume ammo when enemies aren't around (might have been patched).
DLC suits give you max slots.
Going into the arena will enable you to purchase +2 / + 2 items as early as chapter 2.
Friends can give you practically anything.
Devil Horns work on all other cycles without any patches and will be usable if you merely delete the patch and obtain it prior to reinstalling the patch. (Though I think simply making a save where it says it was unlocked is enough)
Several infinite spawns, which ALSO give you items on pure survival despite the game saying that doesn't happen.
Scavenger bots are easy to abuse. Just drop 1 down every 10 minutes and buy DLC packs with rations and you'll seriously never have to worry about anything.
DLC weapons work in classic.
MIcrotransactions.
Even the unlockable rewards makes the game progressively less interesting.
Beat Classic = Nearly unlimited hand cannon that 1 hits virtually anything in the game.
Beat Pure Survival = MK 2 versions of almost every item in the game, almost every MK 2 item given to you from the start, material head start.
If you really abuse everything listed here, you can quite literally speed run hardcore without even worrying about Health, Ammo or materials, which is a serious turn off. (even if you don't believe in glitches)
think when it hits $15 in a few months I'll grab it
or i could be really patient and wait till halloween....lol...it'll be $5 on steam for sure
but i feel its worth about $15...along with most games
thats what i paid for mass effect 3, dragon age 2, and a few other slightly disappointing game
the only games i cough up $65 on launch day for are made by blizzard, naguhty dog, cdp red and bethesda (i know people cry about "the bugs" on here, on pc, i have NEVER had a single game breaking bug in any bethesda game, oblivion, morrowind, skyrim, fallout....never...got stuck in a rock like twice in oblivion, luckily i save ever few minutes...problem solved)