DSOGaming writes: "Havok today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort."
great stuff,can't w8 to see enigine in action
Uncharted 4 with next-gen havok physics engine will destroy everything !
Frostbite 2.5 will destroy it
In terms of single player? Nope. Destruction, most likely, since BF is well known for that. I can only imagine what kind of destruction DICE will achieve with next gen assets.
The Physics in the Red Faction games, were the best use of physics in a game ever!!! Nobody even dare to outperform it, not even the Frostbite engine. Next gen Havoc Physics in a next gen Red Faction game, will destroy everything!!! Red Faction 3 was such a fun game with the multiplayer and the destructible environments.
@r21 They already achieved it on PC. Next gen consoles can't even match BF3 on PC.
Since when has Uncharted ever been a franchise renowned for its physics? I swear, some of you will look for ANY excuse to squeeze uncharted into a discussion. It's kinda (very) sad. I say Half-Life 2 + next-gen Havok = "destroy everything" (in quotes cuz it's a stupid thing to say). especially since Valve worked so closely with Havok when developing the Source Engine.
I wanna see new fighting games where rips an tears in clothing are more area-specific to where you actually got hit or cut and to where they're visibly damaged cloth last for the entire match. How's that for destruction? *sits back an waits on Soul Calibur 6*
Portal 3 and Dark Souls II will use this well.
I'm talking about the engine.. Everyone knows Uncharted has superior singe-player and that Battlefield has superior multiplayer
uncharted single player is WAYYYYYYYY is overrated, only its multiplayer deserves more credit
"everyone knows???" I've played all 4 uncharteds. They're average at best (except the Vita one, that one is just bad). Like CalvinKlein said, WAY overrated. Maybe the most overrated franchise of this generation.
@Walker Not if it's as scripted as the previous installments. There was (and most likely will be) f*** all physics, it's all pre-cached, pre-animated.
You know the cruise-ship level in Uncharted 3? Well, the code-monkeys were told to use pre-determined animations for the ships movement, but they actually added real-time water simulation to make the movement as realistic as possible.
Well that's great news for the Wii U due to the limited amount of ram that it has. Motorola RAZR i
Next gen has 10 times the memory, they use 10 times less.
The beauty of optimization. Imagine what they'll be able to achieve with that extra memory now :D
Do you even know how much memory havoc uses and how much is 10 times less? Do you have any idea what having 10 times more memory means for physics engine? Be carefull with your imagination if you dont want to be dissappointed. Damn i hate overoptimism
RAM is storage, performance is determined by processing power (CPU/GPU). Aka this won't do anything since Sony already has an over abundance of RAM.
I know right. I wonder if that's so it would work on mobile devices?
Gets 8 gigs of ram... Uses less memory.
I can smell the meme's already! Lol
Why don't all the studios use this instead of physx crap :\
Please devs use this instead of physx
Battlefield 5, every building is crafted by 9000 bricks all behaving realisticaly when blown up smashing soldiers in the head and everything.
....... That.... It looks so..... Beautiful in my mind.
thats kinda messed up lol
Only 9000? Why not over 9000? When the Havok physics engine demo showed in real time a million objects dropping and having realistic physics, rolling down edges, etc, without any frame drops, I'd say Battlefield 4/5 you could potentially see buildings in 100,000 pieces or more. Besides. Over 9000 is always better than 9000 or less.
Well, that's common knowledge.
This is beautiful for super fast and powerful gaming. I wonder if they have a partnership with Epic for the UDK, or do they already have it? Either way I know AMD is partnered with them, so this is epic.
significantly less of a memory footprint on a system with 16 times the available RAM than its predecessor? i can't wait to see what can be done.
This is actually great news, let the physics war BEGIN :D
i realized i own a ton of games that use havok, glad they are making these improvements and seems like next gen is getting rid of the loading times that plagued us.
To get rid of load times the next gen systems would have to come with and be designed to take advantage of ssd hard drives or they'd have to use ssd cartridges instead of discs...in other words were still going to have load times because the above tech would cost much more money than blu ray discs and regular hard drives...it'd cost them more so it'd cost us more, I don't see them doing that.
i understand what you are saying about loading times and i would fully agree with you, but companies have come out and said "no loading times" http://n4g.com/news/1207463... http://n4g.com/news/1185931...
good news.. Now games can look better & do much more with memory w/o this middleware absorbing too much of it
Yesssssssssss! More innovation is good for us gamers, can't wait to see this in action.
I wonder... can this revised Havoc engine be implemented on the ps3 & 360 as well?
I prefer GPU Accelerated Physics but Havok has been around for years and provide good tools. Skyrim, The Witcher 2, Starcraft 2, Guild wars 2 are a few of the latest PC titles to use Havok!!
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