"Video game publisher seeks ‘CG Movie’ graphics with next-generation consoles, Square Enix hosts killer sales on Xbox LIVE Marketplace, and North America to finally receive highly requested 3DS XL model."
Ahh Avatar, the Crysis of the movie industry. Sure it looks good but otherwise it plays like garbage.
i have GOWA and it look almost CGI ..i don't know how this is possible on ps3 so i do know ND and SSM and other sony's 1st part studios will get there on ps4
@bitbydeath 8 agrees ... you mean yall dont think avatar is a good movie?... i loved it...
Very Good movie! But 90% os people here are Kids.... so dont mind the coments!
Yea, i didn't like it. It had many things in it that didn't make sense like how they threw a burning torch onto a ground scattered with leaves and nothing caught fire. Don't remember the other things that bothered me as it was quite a few years ago now since i last saw it. Just couldn't get into it cause of the flaws.
It's a decent movie and visually awesome, but it's plot is nothing special. The acting is mostly decent also but I thought the main bad guys, the marine and the company man, were both pretty cliched with their dialogue and their delivery. The hero is a bad actor also, or at least he has been when I've seen him in anything. OT - Saying the new consoles will get CG movie graphics is pretty vague. Most games will not look as good as the best CG.
ever since the pre rendered cutscenes of FFX and kingdom hearts, I have dreamed of a day when those kinds of visuals would be in-game footage. I think that day is getting close.
Ugh, not this again. No, they won't be CG quality. They will be able to to do much more, but it takes render farms 100s of computers dense months to render a single scene of something like Avatar, computers designed solely to perform such tasks at that. We still won't have realistically simulated light (ray-tracing/path-tracing), perfectly blended animations and particle simulations of fire, water and materials close to what modern CGI can accomplish. But we MAY start to see assets that are less distinguishable from their hi-poly meshes (which are used to create normal maps and such), which come closer to CG quality counterparts, and higher resolution textures. But all of that other stuff is pretty far away from what we can expect.
the only things that will determine CG quality or not.... are LIGHT AND SHADOWS & how well they can be rendered .... there i said it again
The only things? No.
we have everything else... advanced lighting and shadow rendering.. is the only thing we have not achieved (for real time use) but we are close what do you think next gen is trying to focus on ? we have had hi res textures for a while and hi poly counts ! what is left ? Lighting and shadows also .. if u take away all the textures and have low poly counts. the lighting and shadows can stand on its own. heres a small scale example of what im talking about (not a whole scene .. no textures... just light and shadows) edit: i do have to add one more thing... we need wayyy better anti aliasing . cause quality cg is alias free
I love how avatar is so well known to bad it is a very crappy movie, IMO
crysis looks more realistic
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