Graphical prowess has always been at the forefront of game development. Little wonder, consumers tend to gravitate toward games that are visually appealing. That is, until Android, Apple, and Facebook entered the market.
hope the new generation doesn't get carried away by trying to be realistic. the sense of art is more important and more attractive would like to see more character and design used in games like Team Fortress, Borderlands, NiNoKuni, Brink( the looks are the one great thing about it IMOO) and BioShock Infinit
I agree for the most part... there are times when realism will be essential to the game, so as long as it's in context... whatever works. I don't want every game cel-shaded or steam punk either.
It's not even so much context, as it is consistency. You could make Ratchet and Clank with photo-realistic graphics and characters, and it would still be alright so long as it was consistent all the way through. But if you took Gears of War with photo-realistic graphics and then threw in some cartoony Japanese style annoying side kick animal, it just wouldn't feel right.
Graphics are the icing on the cake IMO, it may make a game look pretty but it does very little when what's beneath is bland and stale.
Like Crysis, pretty but boring....
the first crysis was incredible, it wasnt just a game that looked good. It was a sandbox where things could happen that other games still dont replicate. Crysis 2 and 3 are just pretty but average shooters.
Yeah man totally agree. Give me Journey, Wind Waker & Ni No Kuni kind of artstyles over Crysis 3 anyday!
I agree with you on art being more important but I'd say immersion is just as important as the art; at least to me it is. I'd take something like the Oculus Rift with graphics from 3 years ago over some slightly better graphics that we'll see in the next gen.
I'm not really big on alternative graphics styles. The graphics don't need to be arty or mind-blowingly realistic. I just want the game to be fun to play.
I've heard from someone that he likes games like call of duty because it's realistic. Although I very much disagree with him, but there is a big market for "realistic" games out there. I for one would love to have very beautiful worlds and games that has a crisp cartoon flavor to it.
A game that recently amazed me graphically was sleeping dogs on the PC. It really really really looked good and realistic. But gameplay will always come first for me.
No matter how much you polish a turd, it's still a turd... it's great if you can make the game look good, but if it's at the sacrifice of good gamplay, interesting story and characters... then it's all for nothing.
Just to let you know, more Ram compared to 512MB equals more power. This means that game developers can now do graphics, physics, gameplay and etc without sacrificing any of them to make a great game. Thanks to PS4, Piston(steambox), and most likely the Next Xbox having 8 gigs of Ram, the possibilities could be endless. Witcher 3(open world) is a great example to this, even though we saw early footage gameplay in DirectX 9, we have yet to see the game in DirectX 11 filled with new technology the developers will put in.
LOL you think having more RAM means nothing will get sacrificed? Money and time are the top most limiting factors in anything including game design and development.
#Wampdog29 Even the game developers are saying this too. Yeah game development cost and etc still will have sacrifices, but they are becoming easier and less taxing. This means that they can include more things in these games. Soon it wouldn't take too long to develop a game. They can make FPS longer like 20 hours or longer(example)and still will be able include multiplayer. Most people don't realize by the way, that FPS these 2 generations(xbox to 360 example) is much longer than the last PS1, Sega Saturn, and N64 generation. Those games were 2 hours shorter than a 5 hour Call of Duty game. I blame it on the critics for making us think that FPS is way too short. The first game critics started the talk about FPS being short as 5 hours to 10 hours, was Unreal 2 for PC. It was 10 hours of gameplay, campared to Unreal Gold, which was the longest FPS shooter I ever played. It had 40 levels!!!! It took me about 30 hours or so to beat. Unreal Gold was a game ahead of its time with great graphics, very huge open levels(bigger levels than Crysis 3), and one of the best A.I. with no sacifice. It was this game that define the longevity of FPS, many of us forgot this. I digress Well all else to say is, that this years E3 will be the best E3 in years. Prepared to be amazed!!! We are looking at the new norm of gaming.
ram dosnt relate to better physics, that would be graphics chipset or cpu, same goes for lighting, anti-analyzing, particles. ram relates to larger maps, textures, and just the overall amount of random objects on the screen at once.
That's all based on how the developer is really inspired, and dedicated to making a game. Like Half Life or Metal Gear Solid.
It's true, yet some people are too dense to follow that rule. "Omg it looks awesome holy crap omg!" game gets released, "this game sucks, horrible gameplay, lacks this and that" We see this all the time, the Power of the PS4 isn't just for graphics, it's power can allow it to have more detail but also have more explosions, characters and everything else on the screen, towns can feel more like towns with many ppl walking around, this applies to the Wii U as well just not on such a grand level.
@Walker Well said. Although, I'm one of those weird guys who puts story>gameplay>graphics. So long as the gameplay isn't *completely* terrible (Spec Ops). I think Crysis 2 is a prime example that graphics don't mean anything if you have a dull story and poorly executed/bland gameplay.
I think a great story can compensate for a decent gameplay. But great gameplay can hold it's own. Such as Dark/Demons souls. Graphics are always icing for me. David Cage will try to say the graphics are key for emotion. I throw FF and MGS at his face. My favorite games = Great Gamplay + Great story.
Definitely. It's this reason I can still enjoy Final Fantasy VII :)
I agree gameplay should be first and foremost. Graphics will catch your eye at first but you have to have good gameplay and some depth. These technical demos like Quantic Dream showed are always quite misleading. You really think characters in Killzone will look that polished? I can see it in some cutscene but not in real world applications where the gamer has full control.
Favorite games of all time are all story driven games. If a games story is excellent, i can excuse the gameplay is if is clunky like say Star Wars Knights of the Old Republic and Mass Effect 1. Same for gameplay like Gears of War. Great gameplay but fairly week story but still like the series. But no matter how gorgeous a game is, if the story is not good then i wont play it.
lol, no fighting games for you then my old friend ;)
I was a huge fan of fighting games during SNES, PS1 and PS2 era. In fact, the lack of a good fighting game is the reason i never owned the N64 or any other Nintendo console after the SNES. Then i used to play it with a boat load of friends. favorites were, Super Street Fighter 2 Turbo, Killer Instinct, Dead or Alive 3, Soul Blade/Caliber 1,2,3, Battle Arena Toshinden 2, tekken 3, Rival Schools, Kensei and Bloody Roar. This gen has meant a lot of solo play because we have all grown, have jobs and are in different places so i have just reverted back to my number one love which is story driven games. Maybe, if i played one over LIVE, i will like it but i just can't seem to get myself to purchase one this gen. Maybe what could reignite my interest is a new fighting game IP. It just feels like i have played all the fighting games out there because they started life from generations past. They just have new moves and a splash of next gen paint. Something new and innovative could spark my interest.
After understanding this, perhaps people will understand why the hype over the next generation is so pointless.
There will be other things to be excited about besides a major graphical improvement.
More power allows for much more than just better graphics. Be excited.
Personally I think visual quality has just improved more and more in contrast to this article.
Good! I'm glad this obsession with hyper realistic graphics is starting to die. Gameplay and general game design is way more important as well is story and good character development. Sure amazing graphics are a plus but devs put that first for the very very few people who actually care (mainly reviewers because they are the first to complain about it for no reason).