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9.2

ZTGD | Tomb Raider Review

Ken McKown writes: Lara Croft and I have a long, ongoing relationship. I still remember the day we met. She was a polygonal mess on the original PlayStation back in 1996, and I was a young, hungry gamer in my prime. We raided tombs together, I accidentally impaled her on spikes and we took impossible to survive swan dives off of absurdly high cliffs. It was a simpler time, and I loved it (even taking into account the tank controls). Games have grown up, and so has Lara. Crystal Dynamics has taken the franchise in an exciting new direction, and the end results left me convinced that the series has, in fact, returned.

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