Kotaku - Tomb Raider gave me the worst kind of quiet at first.
The game's silences were ones filled with tension and dread, interludes where my worries about getting Lara through the experience would fester. All throughout Crystal Dynamics' reboot of the archeological adventure series, players are left to wonder how the awful mythology of its fictional island was going to chew them up and spit them out. What terrible injury or revelation would Lara have to endure next? The relief I felt after finishing the game was replaced by something unexpected: a hush filled with possibilities to uncover.