The studio vice president and general manager waxes fantastic about dino-hunting behavior.
"Time moves so quickly. Over the past 18 months we founded Propaganda Games here in Vancouver and brought together an amazing team of veteran talent to help revive a classic gaming franchise (Turok). With each month of the production, it seems like time continues to speed up. It feels like we were just at E3, but that was months ago. Since then we've attended the Games Convention in Leipzig, seen E3 get cancelled, and made a ton of improvements to the game.
Right now things are incredibly busy around here and the team is working hard on a number of fronts. We've got a big milestone coming up: we're trying to prove out a continuous thread of gameplay that combines various situations of dino-combat and human-combat leading into a rail-shooting chase sequence, a mini-boss battle and finally a battle on a massive scale with both enemies and companions involved.
Uh, it's a lot.
The number of systems that need to come together to make this happen are staggering. Beyond just getting this section functional in the game, we're trying to polish the experience to make it really fun to play, which is always a challenge while the core of the gameplay is still in development.
One of the most important parts of the game that we're working is the AI, and that's what I'm going to focus my attention on at this time. Building great AI is a challenge for any game, but our plans are especially ambitious for Turok. We have a huge variety of different creatures and characters in the game, all of whom require very different AI behaviors...."