The studio vice president and general manager waxes fantastic about dino-hunting behavior.
"Time moves so quickly. Over the past 18 months we founded Propaganda Games here in Vancouver and brought together an amazing team of veteran talent to help revive a classic gaming franchise (Turok). With each month of the production, it seems like time continues to speed up. It feels like we were just at E3, but that was months ago. Since then we've attended the Games Convention in Leipzig, seen E3 get cancelled, and made a ton of improvements to the game.
Right now things are incredibly busy around here and the team is working hard on a number of fronts. We've got a big milestone coming up: we're trying to prove out a continuous thread of gameplay that combines various situations of dino-combat and human-combat leading into a rail-shooting chase sequence, a mini-boss battle and finally a battle on a massive scale with both enemies and companions involved.
Uh, it's a lot.
The number of systems that need to come together to make this happen are staggering. Beyond just getting this section functional in the game, we're trying to polish the experience to make it really fun to play, which is always a challenge while the core of the gameplay is still in development.
One of the most important parts of the game that we're working is the AI, and that's what I'm going to focus my attention on at this time. Building great AI is a challenge for any game, but our plans are especially ambitious for Turok. We have a huge variety of different creatures and characters in the game, all of whom require very different AI behaviors...."
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Turok was an awsome game on N64. Cant'w ait for this 1.