The thought of having such a revered game on a handheld – especially one this massive and time-consuming – has had many gamers pondering for a long time. How would it play? Would the experience be comparable to what they remembered?
Manny Granillo, Producer of MYST DS, says that was one of the things the development team needed to address. "We wanted to make sure we gave a complete experience without losing anything, but also create something [appropriate] for the DS. This version might be a little harder than the PC version, if you can imagine that, because you don't have a mouse hand. In the original, you could move the mouse and the hand would change whenever you land on a hotspot. In this case you don't have that help. That could make it harder, especially if this is your first time around [with the MYST series]."