The first edition of NFL Head Coach was an exercise in frustration. A great premise and sometimes-exciting gameplay was marred by a UI seemingly hell-bent on getting you to turn the game off or throw your controller on the wall, with the depth needed for such a game to be exciting spoiled by gaping logic flaws and AI issues. As an exercise in the tedium of simulating meetings and getting little done, it was superb; for those people who were looking for an actual fun, exciting simulation of what it's like to be a coach at the highest level of football, well, they were left unsatisfied.