"Multiplayer: So, people read the Game Informer story [about "Resistance 2?]. People don't believe the Game Informer story. Because that's insane amount of content to put into one game. We're talking about a full-fledged campaign, eight player –
Price: Online co-cop.
Multiplayer: A lot of people were thinking "Killzone 2? was going to be the big Sony FPS for the end of '08. This does too. So is this going to be a head-to-head thing? Have you guys gotten any calls from guys in Amsterdam [where the game is being made]?
Price: Actually, we're close to those guys. Our engine director was just over at Guerilla taking a tour. And we've had them in our offices. There's definitely a friendship between the two studios. And we are both interested in making sure there's a separation between the games in terms of theme and gameplay. Where they're both released in relation to each other, I don't know. That's up to Sony marketing. What's cool is that we both feel that same competitive spirit. We're pushing each other, and that's fine. It's a good-natured competitiveness.