1up write: So tells EA Montreal studio head Alain Tascan to me recently about his decision to buy Army of Two a three-month delay in order to polish it up. Essentially, were the game in an unsalvageable state last fall, EA might have elected to just ship what it had in the hopes that players (and reviewers) would be kind to it. At least he's honest. But Tascan felt otherwise -- that Army of Two was simply mired by small issues that could be remedied with a bit more time -- and in a somewhat unprecedented move for EA, he passed on the all-important holiday shopping season. Playing the final version now, I'm inclined to agree with his decision. Army of Two is a far better game than it was a few months ago; Graphical improvements were made, annoyances were minimized, and elements that didn't work as expected were simply cut. Still, as great as it is to play this new-and-improved -- and now, overall, pretty good -- co-op shooter, no amount of polish can disguise that it ultimately falls well short of its once-lofty ambitions.