Normally with a hidden object game, you have a story that, to varying degrees, connects one scene from the game to the next. The quality of the graphics varies from game to game, as well as the difficulty of the hidden objects to be found. Many times there are mini-games between levels. They're usually only vaguely connected to the rest of the game and are there just to give you something else to do between finding objects. Peril at End House has stepped away from the pack, and done it with class and elegance.