Gameplayer writes: Gameplayer spoke to Lionhead Studios' public face Peter Molyneux about his project Fable 2.
GP: What's been the most satisfying moment working on Fable 2 so far?
PM: Being able to refine, redefine, reinvent and resculpt all the choices taken in the original Fable and then putting in more features will hopefully make Fable 2 a truly great game. That moment came to fruition last summer when we played through a level called Ravenscar for the very first time.
GP: With Fable 2's scale of ambition, have you ever worried that you've bitten off too much?
PM: Seriously, I worry about that every day. For me a lot of what we are trying to do is ridiculously ambitious, but then being ambitious is never easy, I suppose. We just want to make sure that in the end Fable 2 is a gaming experience unlike any other.