GameTap writes: Whenever there's talk of real-time strategy games on consoles, the first point of discussion is usually about controls and how difficult it is to accurately translate the experience of using a keyboard and mouse to a console controller. Despite the fact that numerous strides have been made in making the console RTS experience streamlined and generally more enjoyable, you'd be hard pressed to find anyone who prefers the console version of a real-time strategy game over its PC counterpart. Of course, all of this is predicated on the notion that most real-time strategy games are first released on the PC and are then ported over to the consoles, should there be a demand for it.
But Tom Clancy's EndWar is a real-time strategy game built from the ground up for consoles that introduces an accessible and surprisingly versatile control scheme--as well as a gameplay experience that doesn't revolve around resource management and the number of units you can pop out within the first five minutes. "It is a strategy game and it is real-time, but it's not the traditional top-down, resource-management RTS," says Michael De Plater, creative director at Ubisoft Shanghai. "It's much more of a tactical war game. The controls were designed to let people pick up and play, just like any third-person action game or third-person shooter."