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IGN: Audiosurf: The Interview

IGN writes: People have been sounding the death knell of PC gaming for years. Still, every year the platform offers up some cleverly conceived game that thoroughly invigorates the gaming world. Last month, Steam released just such a game in the form of Audiosurf. A small game made by Dylan Fitterer based, in part, on a prototype he originally concocted in seven days, Audiosurf is a fresh and meticulously executed combination of music and puzzle games that seems like an entirely obvious combination in hindsight. All the more impressive is the fact that Audiosurf came from the imagination of one person, working out of pocket for years.

IGN recently got the opportunity to speak to Fitterer about his game, the long development process, and what's coming next for Audiosurf fans.

IGN: Tell me a little bit about Audiosurf. How big was the team that you made the game with?

Dylan Fitterer: It was primarily myself for years and years, just kind of tinkering with ideas to make a compelling music experience. Towards the end of the project we grew it, my wife and I. We hired on graphic designers, 3D modelers, music composers, and everyone did a great job.

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