Submitted by -Mezzo- 782d ago | article

The Walking Dead and the art of providing no 'good' choice

GamaSutra - Telltale Games' The Walking Dead was one of the biggest video game releases of 2012, picking up multiple awards and receiving huge critical acclaim. But at one point in its development cycle, the game was in danger of falling into the traps that "old Telltale" games did. (PC, PS3, The Walking Dead: Episode 1 "A New Day", Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

PS4 file size listed for Project CARS

15m ago - The file size has been listed for the PlayStation 4 version of the upcoming racing game, Project... | PS4
20°

Interview With 4Bit Studios, Creators of Xbox One Co-op Sensation ORBIT

22m ago - 4Bit Studios sat down to talk about their upcoming game ORBIT, a new co-op focused title for the... | Xbox One
Ad

Make the World / Break the World

Now - Myriad is a twin-stick shooter that grows more beautiful the better you play. Give us your vote on Steam Greenlight! | Promoted post
20°

Jamiroquai Game - Re-enact The Famous Virtual Insanity Music Video

22m ago - The Jamiroquai Game is a fantastic little game that allows you to re-enact the awesome Virtual In... | PC
40°

Updated list of videogame art books getting big discounts

22m ago - An updated list of discounted videogame art books includes The Legend of Zelda: Hyrule Historia (... | Culture
20°

Grand Theft Auto V PC number one in France chart

22m ago - Jeuxactu: After two weeks to rule the French charts, Battlefield Hardline was ultimately a victi... | PC