Submitted by -Mezzo- 745d ago | article

The Walking Dead and the art of providing no 'good' choice

GamaSutra - Telltale Games' The Walking Dead was one of the biggest video game releases of 2012, picking up multiple awards and receiving huge critical acclaim. But at one point in its development cycle, the game was in danger of falling into the traps that "old Telltale" games did. (PC, PS3, The Walking Dead: Episode 1 "A New Day", Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Amiibos as DLC Part 2: The Data Storage Issue Arrives

28m ago - We've seen more content released from Nintendo's amiibos: more filler items, character skins, som... | Wii U
30°

Bloodborne: 10 Tips For Beginners

38m ago - Readers Gambit takes a break away from Bloodborne to lend a helping hand to those in need. There... | PS4
Ad

Visit CGMagazine: The Culture of Games

Now - CGM is for the mature audience of comics and games that wants more out of their media than just a review score. | Promoted post
30°

Save 80% On Microsoft Flight Simulator X With Steam

56m ago - Due to Steam's Weekend Sale, you can now buy Microsoft Flight Simulator X for less than 80% of it... | PC
40°

Witcher 3 Will Have Official Mod Toolkit Confirms CEO

56m ago - CD Projekt RED's CEO confirmed that an official mod toolkit will be released for The Witcher 3: W... | PC
20°

Bloodborne Review | Start Replay

1h ago - Josh from Start Replay writes, "From Software’s penchant for devilishly difficult RPGs is certain... | PS4