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Pachter has lost his mind: RAM Equals Innovation, Xbox 720 wins Because of Skype & TV

Playeressence's Furious Francis discusses Michael Pachter's latest Wii U hate/blind, bias predictions. PS4's RAM will lead to innovations we have never seen before, PS3/Xbox 360 to be outsold by the PS4/Xbox 720, and the Xbox 720 has been declared the winner before the console has even been announced.

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Theyellowflash301236d ago

Usually he's just wrong, now I think he's actually crazy.

LOGICWINS1236d ago

Either that, or he knows something big about the 720 that we don't.

black9111236d ago (Edited 1236d ago )

Why the Freak Do we even listen to this guy? He's The Skip Bayless of The Gaming Community!!!!

http://blogs.miaminewtimes....

amiga-man1236d ago

As has been said the opposite normally happens to what he says, so I'm quite relieved he didn't choose the PS.

NewMonday1236d ago

is the TV tuner the same idea as Torn, NASNE and PlayTV that Sony used outside the USA?

and Skype has many other services that do the same like Tango.

and some time back their was news Sony is setting up an MSO itself, so I still don't see an advantage for MS yet.

knowyourstuff1235d ago

He's not crazy, he's just out of touch boob and knows nothing about gaming, why people buy games, why people stay away from certain games/consoles. He's just a boob who doesn't game, and as a non-gamer he is personally more interested in non-gamer related things like skype and tv-tuning.

More RAM does mean a Developer can do more on screen, so with less limitations they will be able to do more. If you call it innovation then fine, that's one way of putting it. Another way might be "better AI, more complex things on screen and under the hood happening all at once to make a more real, visceral experience". It doesn't mean innovation is guaranteed, just more possible with less limitations.

+ Show (5) more repliesLast reply 1235d ago
AngelicIceDiamond1236d ago (Edited 1236d ago )

Pachter might know something that we don't about MS. He must of saw what MS was doing therefor getting all excited and and jumps the gun and claims the 720 a winner.

Not even Pachter is that dumb enough to make that stray prediction without having some sort evidence backing it.

Pachters not even a real gamer hes a tech enthusiast. Lets wait and see what MS announces before hasting such claims.

EDIT: So fanboys are claiming victory with the PS4 over MS unannounced console. And now Anylist are claiming victory with unannounced Xbox over the PS4?

https://www.google.com/url?...

What is gaming news coming to 0_O people.

HammadTheBeast1235d ago

Actually Patcher is dumb enough. He said Wii would fail based on nothing at all. And in terms of sales, it did amazingly.

joab7771236d ago

It may be true. Xbox, imo, will choose a different path and they may sell more consoles or make more money but it doesnt matter. Why? The wii sold a gazillion consoles and was very successful but not many of us talk about it when talking about this gens greatest moments. This could happen if microsoft chooses to take the casual route. Both, according to him will be very successful but in different ways. The xbox may end up being the console evryone owns because its cheaper and does alot of entertainmemt stuff. But, the ps4 may be the place that all hardcore gamers go for the best games. Thats fine. I will buy a ps4 at launch and if microsoft can convince me its worth owning an xbox too, i will biy one. I just think that many ppl ultimately get both. Its just that the new xbox may become the new wii.

pandaboy1236d ago

are you guys serious here? this article is completely nonsensical. Pachter's predictions seem to be spot on and coincide with the information we have. There is a reason he has the job he does and you guys troll the internet desperate to degrade him.

Jacobster1236d ago (Edited 1236d ago )

I understand what you are saying but Analysts from any industry do get things wrong more often than not especially when forecasting the future and especially predicting the overall sales of a new console cycle! I guess time will tell :)

MEsoJD1236d ago (Edited 1236d ago )

It's funny how people lose their shit over Pachter's opinions. He's not always right, but I appreciate his perspective.

ritsuka6661236d ago

It's incredible how upset you are that a Pacther made a comment you don't agree with.

falcon791236d ago

Considering 1GB of RAM is all they need for games NEXTGEN as that equates to 4GB for devs as it gets compressed so please tell me what game will use more than that on textures ??

jmac531235d ago

It's more than just "textures". Pretty much all of the information will be funneled through the RAM include physics info and OS functions.

a_squirrel1235d ago

Try running your OS with 256MB SRAM and 256MB VRAM (Or just 512MB)

Windows 98 can. *laughs*

KwietStorm1235d ago

1GB equates to 4GB for devs. Lol yea you really just said that.

Gildarts1235d ago

Skype would be a pretty steady drive for Sales if its integrated right and advertised it right. Many people use Skype now, about half a billion. Microsoft can take SOME of that cake. But that will definitely not be what will make the 720 the "winner". If Microsoft doesn't focus on games this Gen all they would have is casual gamers. The PS4 right now sounds like it's the place to go for core gamers. But we won't know for sure until Microsoft shows what strategy they're going to use.

Jazz41081235d ago

Cant we wait till both systems are fully disclosed before we speculate a winner. This is madness.

Anomander1235d ago

How dare you make sense on this forum ;)

showtimefolks1235d ago

patcher oh patcher you will never learn to keep your mouth shut, i bet you he just says stuff just to start a controversy

babadivad1235d ago

Who the fuck is Patcher. People post his articles all the damn time but who the fuck is he and why should we care???

chaos-lockheart1235d ago

Like I said before, I can take his job anytime. I can BS more.

+ Show (10) more repliesLast reply 1235d ago
CouldHaveYelledUiiW1236d ago

For Consoles Ram does = Innovation BUT
if that is the case then Nintendo takes the lead as innovators once again.
(Remember the one of the complaints about PS360 development...)

Yeah, I used to be more patient with Pachter but now I'm just getting the "I will make more $ by helping turn WiiU into a 3rd Party" Vibe from him.

You broke my heart Pachter... I trusted you... I trusted you...

Theyellowflash301236d ago (Edited 1236d ago )

I don't think RAM equals more innovation. I think more RAM equals better graphics/better media functions.

Innovation is done through gameplay, not RAM. It's the same reason why Chrono Trigger, an almost 20 year old game is far more innovative than Final Fantasy 13

CouldHaveYelledUiiW1236d ago (Edited 1236d ago )

"Innovation" has a wide swath of meanings.

You are taking a particular definition.
You are talking about Gameplay (Like Z-Target Lock) and I am talking about System Architecture (Like Cartridges to Disc format).

Innovation is just a beneficial change (or just a change).

But in terms of Gameplay and System Power:

1) Miyamoto said last week that somethings in the new Pikman could only be done through more processing power.

2)He also said the same thing about Super Mario Galaxy, whose ideas were originally tested on the Gamecube and later finalized on Wii because it was more powerful.

So, what I am saying is Power does not =Innovation
But it can hinder Innovation.

Majora's Mask could not be done on an Atari 2600
Halo could not be run on NES.
Golden Eye could never be run on SNES.

Wii can't handle WiiU games not because of graphics but because of concepts- Wii does not have the Power to stream to a 2nd screen.

But we all know great games were on all of the systems I mentioned.
And some of the games are better Gameplay-wise or just as good as the games that are around today.

Zelda 1 is one of my favorite Zelda's but so is Z: SS.
Old School Doom is still fun even though new FPS's are deeper.

jmc88881236d ago (Edited 1236d ago )

RAM gives you the ability to load more things into memory from a disc or hard drive so it's ready to be processed.

It doesn't affect power, it's just the ram CAN BE a bottleneck.

Thus if you reduce the bottleneck, then you will see performance increases because the data will be there when the processor/gpu is ready for it. If the processor is waiting, then it slows things down.

Right now on the PS3/360 what you have is that games are quite far beyond that old hardware so to make the games work on the PS3/360 they had to use tricks to get it to load the bigger worlds, but all of this had a price by reducing what it could do elsewhere.

So no, you don't have increases with RAM, with the new console you simply won't have the bottleneck because you won't have to rely on those tricks because the amount of RAM will be sufficient. That's not increase, it's simply removing the slow down from the system.

It's like saying if you are driving you push the gas pedal to go, but with the 360/PS3 if they were a car, you were at the same time hitting the gas and brake at the same time. So is it correct that you have a more powerful car by simply taking your foot off the brake when you hit the gas? NOPE.

But your care will go faster than it would have otherwise.

Simply because you removed what was holding it back.

Basically with the PS4, 8GB's of GDDR5 means that in its lifetime it will have enough memory to not have to worry about resorting to such tricks. If anything it's a bit of a waste seeing that the power of it won't really be able to utilize more than 3 GB's or so of it for gaming in it's fullest extent. Now the reason for this is because it will be a 1080p gaming system, thus those size textures don't utilize 8gb's.

Most of the power of the system will be used to run things that aren't a big user of RAM, but ARE a big user of the power inside the system. Thus what I am saying is the DX11 type effects will tax the systems power whereas the 1080p textures will use up more overall ram than these but use less of it's power. So 8 GB's is a little bit of overkill, but it's an amount that is pretty much justified. It is the right amount. It's just too bad the GPU/CPU combo is a little lacking. Still good, but a little lacking. But overall 8gb's is more appropriate for the size of 1600p or even 4k (3840x2160) gaming. But the system will only be a 1080p gaming machine.

Of course probably 2gb's will be reserved for the OS so you'll have 6gb's or so used for the actual gaming, while the GPU will only be able to push about 3 GB's of it. The remaining is just there for any wasteful process that is invented between now and it's end of life so it's there just in case.

A good example is the GTX 670. They have two varieties. They have a 2gb version and a 4gb version. There is NO difference between the two at 1080p gaming. Even at higher resolutions there is negligible difference.

So really to properly utilize 8gb's of GDDR5 you would literally need a game utilizing the full power of 3-4 PS4's if they were somehow linked and capable of pooling the power together. Then be displaying it to a 4ktv, with monster textures.

Ju1235d ago

I agree with everything you said but the assessment that the 8GB won't be used. This machine has 8GB guaranteed. Believe me, designers will find a way to fill it up and it has nothing to do that it will "only" output 1080p. You are simply not limited to use the same textures over and over again, you are not limited to duplicate geometry over and over again. Worlds can be bigger; sections of the world unique. Set pieces designed differently for various areas. And, well, I'm telling you PCs will hold the consoles back. You'd need VRAM to store all those data; the fastest GPU can't swap those in and out in time to support more than you have VRAM available. 3GB and 6GB cards are coming, but it doesn't help that the majority of cards are sold with 1 or 2GB. And well, of course, with 8GB you can push texture resolution. No more blurry textures on close ups, etc. 4K resolutions isn't the only reason why this makes sense. Well, KZ SF ran probably on 1.5GB, but it only was one level. You could actually load the whole game in one piece and never see a loading screen or a reload.

falcon791235d ago (Edited 1235d ago )

You guys are all thick the wiiu has 4GB on devkits thats official only speculation got us to 2GB ?

ps4 has 8GB on devkits,neogaf,kotaka ect all said the amounts were devkits,so either way wiiu has 4GB and ps4 has 8GB thats the truth with RAM,Nintendo havn't said it has 2GB in retail sites and fanboys stated this.

So if wiiu has half on retail so does ps4 ?

wiiu can technically offer 1.5GB for games and let me just say with S3TC u can compress textures by 4x the amount ect this makes u fit alot more in,vram is used for video so your main RAM isnt needed for this,its mainly just texture compression but it allows for more RAM than the original amount.

Wiiu has IBM 32MB eDRAM on the MCM and there is said to be more ?

Everyone look at the comments from Michel Ancel and TTgames ect they basically say because of memory and the gpu we can do alot more ?? Ancel said its very powerful and has zero memory or texture resolution limitations wiiu texture res is 8096x8096 look it up,its when Ancel said movie quality textures on wiiu are possible,Moonlith soft said zero cpu limitations on X.

+ Show (1) more replyLast reply 1235d ago
Viper71236d ago (Edited 1236d ago )

Let's say..

Ram equals more moving space when developing games. That would probably get closest to the truth. With it you can for example store more stuff to the background (mostly content like 3D-models, textures and audio).

Many of the games stream the content from HDD or disc which is a bit slow as you still need to have it on RAM if you want to use it.

KwietStorm1235d ago

RAM will never mean innovation. It cannot. It is an essential part for any computer to operate. Increasing the amount does not equal innovation. Not even using a "Non standard" type equals innovation. The way it is used or implemented is a different story, and that comes down to the people, the developers, the architects.

CouldHaveYelledUiiW1235d ago (Edited 1235d ago )

Yes but we are not talking about Computers-

We are talking about Consoles adopting a Computer mainstay.

PS3 an 360 did not have a significant amount of Ram- now they are using Gigs.

That is a NEW TREND an Innovation.

It does not matter if you're impressed by it- it's still something "New" and it is beneficial so it qualifies as an Innovation.

Qrphe1236d ago (Edited 1236d ago )

Power has always allowed for innovation every generation and it always will.

Theyellowflash301236d ago

Except for the PS3 and Xbox 360. This generation brought a bunch of cover based and first person shooters. Hardly innovative in my opinion.

Godmars2901236d ago (Edited 1236d ago )

Because PC was the measured standard this gen whereas before devs had to focus on the hardware they worked with.

Therefor, power does not allow or equal innovation.

3GenGames1236d ago

You possibly should join him in looking for it, as yours seems to have disappeared too. Or you just don't know proper English.

SolidDuck1236d ago

Does anyone actually listen to patcher? He has been full of bs for along time. Sometimes I read it just to laugh.

RandomDude6551236d ago

He's always been a fucking idiot. People are just now figuring this out?