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Submitted by gamerlive 561d ago | article

EA Maxis Reports SimCity Server Problem Won't Be '100 Percent' Solved For A Few More Days

Forbes - Electronic Arts continues to battle a horrendous launch of what was expected to be one of the biggest PC games of 2013. The latest news on SimCity from the EA Maxis Studio General Manager Lucy Bradshaw is that the game publisher is close to an “all clear” for gamers to finally seamlessly experience the critically acclaimed PC game.

Those gamers who have been able to circumvent the always-online Digital Rights Management (DRM) issues have already logged nearly 8 million hours of gameplay. Just think of how much larger that number would have been if the most diehard fans could have logged in on launch day, or the next day, or the next, and so on. It’s now approaching nearly a week and SimCity is still not functioning at 100 percent. (EA, Maxis, PC, SimCity)

jagiii  +   561d ago
The game looks awesome, just haven't been able to play it.
Derekvinyard13  +   561d ago
Wish I would have know this before I paid for it
nigelp520  +   561d ago
LMAO CRAP GAME
josh14399  +   561d ago
I bought the game today and luckily I've had zero problems.
aLucidMind  +   561d ago
Then you tried to play it, right? XP
ACEMANWISE  +   561d ago
If that is the case then wouldn't it be better to release the game when it's actually finished? All this negative press over trying to release a game a week too soon. Maybe they will learn from this.
cyguration  +   561d ago
It didn't matter when they released it, this was ALWAYS going to happen because always-on DRM is crap like that.

They could have waited a month and this still would have happened.

Every time an always-on DRM single-player game releases, this will happen. Every single time.

It happened with From Dust, it happened with Miner Wars and it happened with Diablo 3.
gamerlive  +   561d ago
Hindsight is 20/20, but hopefully EA and the rest of the industry will learn from this fiasco.
chunhua  +   561d ago
"Maxis continues to make huge progress in addressing the lag and server-capacity issues we experienced at launch. We’ve improved our server response time by 40x, we’ve doubled the number of players in the game at the same time and reduced server down times. "

That's PR-flack for 'we launched a hugely-anticipated AAA title with our backend so badly underprovisioned that doubling capacity still leaves us below acceptable levels, and no that doesn't mean you get to ask for a refund." right? http://cnp-keythai.com/

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