Digitally Downloaded writes: "Jump scares are easy. True horror is hard.
The games industry has struggled to create true horror games. Part of the issue has been technical - genuine horror relies on players being able to relate to what’s going on, and blocky or pixelated representations of people are difficult to relate to. Another part of the issue has been the performances - genuine horror needs great performances to build the atmosphere and fear. And a third part of the issue is even simpler - jump scares are easier to pull off, but are hardly the kind of memorable fear that makes for a memorable horror experience. It takes the work of a true genius to create true horror, and the team behind the Tomb Raider game are true geniuses."