EA's CFO may have recanted his previous statements about all of his company's future games including microtransactions, but it's still not clear that they get it. Just how detrimental to gaming can microtransactions be?
I remember when micro transactions were just for F2P games . O the good ol days
I agree, but I can also see how it's become tough coping with $40million development cycles. I can see a market for micro-transactions in gaming, but it needs to be tightly controlled. I dont mind having people pay for perk unlocks / gun unlocks early. This helps the devs/publisher, i'm fine with it. The fact that someone paid to get the unlocks faster/earlier, shouldn't belittle your sense of achievement/fun. Micro-transactions can go wrong if they pursue "exclusive" guns, ala P2W. Skins for chars, guns, etc and clohtes etc. are fine. They are easy money and it doesn't hurt your game. I think they work fine in single player games, people find some games hard and would literally pay a buck or two for better items.. instead of them resorting to cheating or getting a friend to do it. They can just pay the publisher. I'm not saying it's a Godsend, I think it CAN work. It just depends on how well it's implemented. There is money to be had here, and if this keeps our games costs down, I think I'd be up for it.
They need to get the dev cycles in order, honestly. 40mil for a dev cycle is unacceptable.
@Above A lot of it is just paying the staff decent wages thou. 10 people work on a game for 4 years? lets say at 100k each that's 4mil right there just for 10 people. And that's w/o taking into account the licensing fees for engines, the motion cap, the equipment (which can vary from 10ks to 100ks). The marketting, the IP costs, etc etc. It's not as cheap as it used to be.
I kinda feel like the microtransaction stuff is kinda easy to avoid, there are always alternatives. I don't like the idea of microtransaction being in 60 dollar games, so I just don't purchase them, or in the case of something like Mass Effect 3 I just use the in game currency. Show the publishers that Microtransactions aren't viable in this space, it will slowly disappear.
Remember when Cheat Codes existed? And they were free?
Yea...I remember those. Good times. Tony Hawk's games had the best cheat codes.
GTA would like to have a word with you sir
Lol, nowadays: Cheat code is found > Insta Patched. Sell you cheat code as dlc.
Microtransactions are fine if the game is free to play, if I'm paying money out the gate the game better be complete.
Microtransanctions for regular non F2P games can work but only if they are treated as a separate component like regular multiplayer modes. Forcing it to be a big part of the singleplayer experience would just be a big scam.
Microtransactions are good... just as long as it's not on the disk already. Paying to get the good stuff without the work = OK... Paying for an ending to a game that was left a cliffhanger = BAD and stupid.
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